General Interest – ThingLink Blog https://www.thinglink.com/blog The easiest and fastest immersive content creation suite! Thu, 11 Apr 2024 09:21:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.4 https://www.thinglink.com/blog/wp-content/uploads/2021/08/cropped-App-32x32.png General Interest – ThingLink Blog https://www.thinglink.com/blog 32 32 New Webinar: Immersive Learning Landscapes: Healthcare with Scenario-Based Simulations https://www.thinglink.com/blog/new-webinar-immersive-learning-landscapes-healthcare-with-scenario-based-simulations/?utm_source=rss&utm_medium=rss&utm_campaign=new-webinar-immersive-learning-landscapes-healthcare-with-scenario-based-simulations Mon, 08 Apr 2024 12:24:34 +0000 https://www.thinglink.com/blog/?p=9430
Wednesday 1st May
9am PDT | 12pm EDT | 5pm BST | 6pm CEST | 7pm EEST

ThingLink has become an essential tool across numerous industries, making the learning experience more relevant and relatable at every stage. The impact in healthcare related education has been particularly evident, helping learning designers align experiences with hthe approaches they know best to enable health care professionals acquire essential skills and knowledge. This sector, in particular, has seen a surge in utilizing simulations and scenarios to drive more effective and impactful learning outcomes.

Join us to explore the direction of immersive learning with our latest webinar in partnership with the University of Cumbria, “Immersive Learning Landscapes: Healthcare with Scenario-Based Simulations.” Hosted by Louise from ThingLink, alongside Claire WhiteHouse and Finn Drude from the University of Cumbria’s award-winning Digital Health Simulation Team.

Cant Join Us?

If you are unable to join us, please don’t worry – sign up anyway and we’ll send you the action replay and resources we mention on the webinar.

ThingLink in the Healthcare Industry

ThingLink offers an easy, secure, and cost-effective no-code solution for employee and student healthcare training in any physical work environments.

Key Takeaways:

  1. Understand the role of simulations and scenarios in Healthcare learning and education, making it more engaging and effective.
  1. Experience immersive learning firsthand, through our live demos, see how ThingLink brings complex healthcare scenarios to life, offering a true-to-life learning experience.
  1. Gain Insights from Industry Leaders: Hear from Claire WhiteHouse and Finn Drude, pioneers in digital health simulation, about their journey and success in integrating technology with healthcare education.
  1. Come away with fresh ideas and insights on how to implement immersive learning strategies within your own context.

Whether you’re a professional in health, an educator, a ThingLink fan, or simply keen on the latest in learning technology, this webinar offers valuable insights and ideas. Anyone and everyone is welcome to join us.

Sign up for our Exclusive Webinar!

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New ThingLink Certified Trainer Program Launch Webinar https://www.thinglink.com/blog/new-thinglink-certified-trainer-program-launch-webinar/?utm_source=rss&utm_medium=rss&utm_campaign=new-thinglink-certified-trainer-program-launch-webinar Tue, 12 Mar 2024 16:58:33 +0000 https://www.thinglink.com/blog/?p=9404
Wednesday 8th May
9am PDT | 12pm EDT | 5pm BST | 6pm CEST | 7pm EEST

We’re excited to invite you to our special webinar, unveiling the new ThingLink Certified Trainers Program. Louise from ThingLink and L. Michelle Salvant, CEO of LMichelleMedia (a long-standing ThingLink Partner), will guide you through an overview of our Certified Trainer program.

Expect an insightful session on immersive learning projects, a detailed look at the application process, the rewarding benefits of becoming a Certified Trainer, and the very interesting future of immersive learning development in the AI era.

As always, we’ll ensure there’s plenty of room for participation, alongside a vibrant Q&A session!

Webinar Outcomes:

Program Overview: Gain insights into the ThingLink Certified Trainer Program. We’ll cover the ethos, the benefits and opportunities. 

Application Guidance: Understand the steps to become a certified trainer, from submission to re-certification.

We’d Love You to Join Us

If you are unable to attend don’t worry, sign up anyway and we’ll send you the action replay!

Sign up for our Exclusive Webinar!

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Promoting Sustainability Through Immersive Learning with ThingLink https://www.thinglink.com/blog/promoting-sustainability-through-immersive-learning-with-thinglink/?utm_source=rss&utm_medium=rss&utm_campaign=promoting-sustainability-through-immersive-learning-with-thinglink Tue, 05 Mar 2024 10:08:01 +0000 https://www.thinglink.com/blog/?p=9364 The world faces numerous sustainability-related challenges, threatening the future of our planet. Those issues are often hard to grasp without direct exposure to their consequences or impacts. How can students most effectively comprehend the ramifications of these matters in locations beyond their own? ThingLink offers an opportunity to educators to promote sustainability through immersive learning in digital environments that represent experiences and challenges people confront on a global scale.

Andreas Fischer pursued his Master’s in Pedagogy and Teaching for Sustainability at the University of Eastern Finland, where he first learned about ThingLink. The platform was used to conclude a research module in an interactive format. Captivated by the engaging interface, he quickly began creating pedagogical content and course assignments with his classmates to discuss various sustainability-related topics, such as the environmental impacts of EV-vehicle production.

Meet Andreas, ThingLink Success Manager for Germany

Andreas excels in fostering customer relationships and guiding them towards success. Located in both Finland and Germany.

As part of a traineeship at the university’s escape room facilities (Sm4rt LOC), Andreas further expanded his skillset with the platform by enhancing course infographics designed on Canva through the integration of vibrant icons and pop-up windows using ThingLink. Together with his supervisor, he also held a workshop about escape room pedagogy and the value this technique entails to education at the Sustainable Science Days (SSD) conference in Helsinki last year. ThingLink was the ideal platform to transfer the physically introduced escape room version into a digital use case while enhancing the learning experience and interface as well as storing the activity for future sessions.

Context Immersion

Digital tools have distinguished potential to support students in growing a profound understanding of different contexts through immersive experiences that represent real-world scenarios. One key objective of sustainability education is to promote a vast set of competences touching upon aspects, such as global understanding, systems thinking and collaborative action. With ThingLink, educators can facilitate the growth of numerous competences in learners and widen their worldview by generating virtual 360° environments using panorama images designed to illustrate sustainability challenges people face around the globe. Within those digital worlds, students have the possibility to freely explore and discuss impressions.

Widen Perspectives

One glove doesn’t fit everyone! With teaching experience at multiple international schools, Andreas realized the need for educational tools to globally connect learners on accessible platforms and allow them to share their immediate knowledge from local settings. ThingLink helps to transfer real-world impressions into digital environments where learners and educators can effortlessly embed information to articulate experiences. This makes different sustainability challenges more graspable and facilitates a profound understanding of individual needs. Students build concrete knowledge around challenges to weigh feasible solutions and sympathize with locals through the immersion into digital environments simulating real-world examples. ThingLink, as a digital space, bridges the gap between learners on a global scale and helps showcase the complexity of sustainability matters and their root causes.

Systematic Thinking

Sustainability education encourages growing an understanding of factors that drive and impact the global system. In other words, knowing the extent of primary pillars, like the economy, and how these interact with each other positively or negatively. With Thinglink, educators can create digital scenarios to allow learners to enter various worlds (environment) and learn about local contexts (economy) while working with others (society) and benefiting from the exchange of perspectives (culture and heritage). This advances global consciousness and builds a comprehension of different circumstances which define sustainability matters. Additional applications, such as the AR-function, amplifies experiences further, merging digital and physical worlds.

Promote Sustainability Education Using Gamification 

Gamification is a pedagogical method that shows strong evidence in supporting learning holistically through engaging and vibrant material in fun-packed individual or social experiences. Learning processes are often not directly perceived by the students but become most evident in the reflection phase. A popular application of gamification in education is through escape rooms, with ThingLink being an excellent platform to create virtual versions and provide access to implement a broad range of riddles and digital tools. A gamified approach to complex topics, such as embodied in the sustainability concept, supports students’ process impressions suitable to their age and learning stage as well as fosters a seamless development of competences.

Valuable Opportunities Andreas Found with ThingLink

  • Immersive and captivating learning experiences.
  • Generate subject-oriented digital environments while accommodating learner specifics.
  • Transfer and storage of physical activities (e.g., escape rooms) into digital versions.
  • Create global connections and exchange perspectives.
  • Project/material longevity and ease to modify.
  • Embed multiple websites and online tools in one engaging environment.
  • Amplify user experience through VR, XR and AR applications

Closing Thoughts

Sustainability comprises multiple aspects which challenge educators to tangibly compact and deliver the concept into a learning environment. In Andreas’s opinion, ThingLink offers a unique escape route to support this process with its versatile interface and possibility for context immersion. The platform provides worlds for students to connect, collaborate and sympathize to fight for a better future.

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Amazing Webinar! From EdTech to PedTech: The Pedagogical Power of an Immersive Experience https://www.thinglink.com/blog/amazing-webinar-from-edtech-to-pedtech-the-pedagogical-power-of-an-immersive-experience/?utm_source=rss&utm_medium=rss&utm_campaign=amazing-webinar-from-edtech-to-pedtech-the-pedagogical-power-of-an-immersive-experience Mon, 26 Feb 2024 12:55:11 +0000 https://www.thinglink.com/blog/?p=9312
Wednesday 17th April
9am PDT | 12pm EDT | 5pm BST | 6pm CEST | 7pm EEST

ThingLink is absolutely thrilled to present an exclusive webinar titled “From EdTech to PedTech: The Pedagogical Power of an Immersive Experience.” This free event offers a landmark discussion, shedding light on the potentially transformative effects of immersive experiences in education when combined with research based approaches to digital learning and teaching.

Louise from ThingLink along with our esteemed guests, including Dr. Fiona Aubrey-Smith, a pivotal figure in educational technology research and co-author of From EdTech to PedTech, and Cheryl Shirley, the visionary Director of Digital Learning at LEO Multi Academy Trust, will delve into the profound impacts that the digital approaches they have taken are having on enhancing learning outcomes.  

Read Ahead: The LEO Academy PedTech Impact Report!

“ThingLink gives children complete choice and control over their learning. It is a powerful tool that helps them to engage with a variety of content without any stigma that may be attached to a physical resource in the classroom”
Cheryl Shirley Director of Digital Learning, LEO

Throughout this webinar, our panelists will explore firsthand accounts and research findings that underscore the efficacy of immersive and interactive learning environments. We will also provide a Certificate of Attendance for your own records.

Key Outcomes for Participants:

  1. Understanding the Shift from EdTech to PedTech: Gain insights into how the focus is moving beyond the technology itself and placing pedagogical intentions in the driving seat.
  2. Impact on Learning: Learn about the specific ways in which immersive experiences can positively affect students’ engagement, understanding, and critical thinking skills.
  3. Practical Strategies for Implementation: Discover actionable strategies for integrating immersive learning experiences into your teaching practice, ensuring that technology serves as a bridge rather than a barrier to deeper learning.
  4. Evidence-Based Benefits: Hear about the tangible benefits of immersive learning experiences from case studies and research, including improvements in dialogue quality, questioning, and classroom interaction.
  5. Future of Education: Engage in a forward-looking discussion about the potential of immersive learning to shape the future educational landscape, preparing students for a world that values creativity, critical thinking, and adaptability.

Sign up for our Exclusive Webinar!

Unmissable! Our webinars are always eventful and we warmly invite everyone to attend. As always, we would love you all to join in and ask questions throughout the webinar.

– From #EdTech to #PedTech.

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Discover how ThingLink helps to Empower Nursing Students on Placements https://www.thinglink.com/blog/discover-how-thinglink-helps-to-empower-nursing-students-on-placements/?utm_source=rss&utm_medium=rss&utm_campaign=discover-how-thinglink-helps-to-empower-nursing-students-on-placements Wed, 21 Feb 2024 17:02:56 +0000 https://www.thinglink.com/blog/?p=9299
Discover the future of nursing education with the “Care for Europe” project, where immersive tours and interactive modules seamlessly prepare students for international clinical placements. This pioneering initiative blends technology with tradition, offering insights into cultural competence and local nursing practices, setting a new standard in healthcare education and empowering the next generation of nurses for global challenges.

The Challenge in Nursing Education: Nursing students must master a mix of theory and practical skills and be ready to make quick decisions in ever-changing situations. Part of their training takes place in real-world healthcare settings, which is crucial for their learning.

Since nursing programs across Europe share core elements, students have the chance to study and train in different countries. However, before starting their clinical practice abroad, they need a thorough orientation to adapt to new work environments and cultures.

Introducing the Care for Europe Project: The “Care for Europe Erasmus+ KA2” project aims to make it easier for nursing students from abroad to fit into their new clinical placements. The project focuses on creating digital tools to help these students get used to their new country and healthcare settings.

This initiative is led by the French Red Cross’s IRFSS Auvergne-Rhône-Alpes, with partners from universities in Hungary, Spain, and Finland. Together, they’ve developed materials in collaboration with educators, nurses, and students themselves.

A Breakthrough Digital Tool: One of the standout creations is a 360° immersive learning resource built with ThingLink. This learning resource is designed to introduce students to the concept of cultural competence and prepare them for their clinical placements in various countries. It offers virtual tours of actual nursing locations, like hospitals and educational simulation rooms, allowing students to explore and learn about their upcoming work environment before they even arrive.

Learning Modules Offered: The learning resource is divided into four key areas:

  1. Cultural Competence: Helps students reflect on their own cultures and understand others better.
  2. Understanding Local Nursing: Offers insights into the nursing field and education in the participating countries.
  3. Mentoring and Clinical Practices: Guides on mentoring and how to navigate clinical placements.
  4. Local Culture and Country Info: Provides a peek into the local culture and practical information about the host country.

Positive Feedback and Future Possibilities: The feedback from both students and teachers across Finland, Spain, France, and Hungary has been extremely positive. The ThingLink platform is praised for being innovative, engaging, and user-friendly. The project has sparked interest not just for educational purposes but also as a potential tool for orienting new healthcare staff or patients in different settings.

Conclusion: The “Care for Europe” project showcases how digital innovation can enhance nursing education and support students in adapting to international clinical environments. By leveraging immersive experiences and collaborative efforts, it offers a forward-thinking approach to preparing nursing students for global opportunities.

With many thanks to case study authors,

Niina Glerean, Senior Lecturer, Laurea University of Applied Sciences

and

Mika Alastalo, Principal Lecturer, Laurea University of Applied Sciences

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Beyond the Screen with ThingLink AR: Discover a World Where Anything Can Be Your Learning Interface  https://www.thinglink.com/blog/beyond-the-screen-with-thinglink-ar-discover-a-world-where-anything-can-be-your-learning-interface/?utm_source=rss&utm_medium=rss&utm_campaign=beyond-the-screen-with-thinglink-ar-discover-a-world-where-anything-can-be-your-learning-interface Tue, 20 Feb 2024 16:57:24 +0000 https://www.thinglink.com/blog/?p=9230 💡 ThingLink Launches their AR Solution: Augmented Reality Simplified for All 📱

Breathe life into the ordinary with ThingLink’s brand new Augmented Reality Solution! Easily create an overlay of hotspots containing multimedia information on your images of real-world objects, then share as AR experiences to view via any mobile device. 

What is the ThingLink AR Solution?

ThingLink has always offered the easiest and fastest way to create interactive and immersive experiences for viewing on screens or in Virtual Reality. Now you can add Augmented Reality viewing to the list of easy-to-create interactive media.

The ThingLink AR Solution consists of the new AR Mode in the ThingLink suite (for creating), and the ThingLink AR Viewer App (for viewing).

New Free Webinar: Discover the New ThingLink Augmented Reality App!

Join us on a live / on-demand webinar to learn more and hear from special guests who have already been using the AR Solution!

How does the ThingLink AR Solution work?

Creation:

Using advanced AR technology, ThingLink allows you to upload any image of a real-life object, and then add hotspots to it via the super-simple and intuitive ThingLink interface. The interactive hotspots can contain any combination of multimedia content: images, videos, gifs, text, links, 3d models and much more! Add your hotspots, then add the content you would like to share with your viewers. After creating your AR resource or ‘Collection’ ThingLink generates a share code for you, which you can also convert to a QR code for sharing if you wish.

Viewing:

Your viewer then:

  1. Downloads the AR Viewer App from the AppStore and opens it.
  2. Enters the share code/scans the QR code.
  3. Points their phone camera at the object. 
  4. Interacts with the hotspots that appear on their screen!

Both the ThingLink creator interface and the AR Viewer App are very easy to navigate. Our intuitive interface ensures that everyone can enjoy a simple and seamless user experience, without any specific technical expertise.

You can read full instructions, account limitations and details at our Support Article here.

Video above shows the AR solution being used at Savonia University of Applied Sciences’ WaterLAB – a dedicated space for development and testing.

What are the benefits of ThingLink’s AR Solution?

For learning and training

More impactful training with Mixed Reality 

Instantly engage learners with your training by adding augmented reality experiences. From educational institutions to corporate training, the app provides an opportunity for experiential learning. Make complex topics, physical processes or even machinery easier to understand and more engaging through interactive, hands-on experiences that guide learners through processes step-by-step.

Increased accessibility

Providing accessible content is essential. ThingLink is designed to break down barriers and open up new opportunities for exploration for everyone. We’ve built an AR training solution that’s not just easy to use but also makes learning fun and inclusive. No matter their age, training needs or tech skill level, your viewers can dive right into augmented reality training on demand with the ThingLink Viewer App, on a device that’s familiar to them. 

Keep training costs down

Create interactive employee training experiences that don’t rely on expensive AR headsets or training software and can be instantly updated at no additional cost. Create a variety of different overlays for different event simulations and training scenarios. Reduce the training process from two steps (theory, then practical) to one, saving time and money.

For cultural venues:

Clear and accessible information for visitors

No more dealing with cluttered information signs or panels on each object. With the ThingLink AR Viewer App your viewers simply point their device at the image, tap on the hotspot, and access information seamlessly. A whole catalog of objects or artefacts can be accessed with one short code. Retain the original aesthetic integrity of your location, no need for ‘out of context’ information panels that disrupt the experience. Providing information via your visitors’ own devices rather than providing audio guides to visitors keeps your exhibition costs down.

Drive engagement 

Engagement is the key to a memorable experience, and the ThingLink AR Viewer App excels in this area. By adding interactivity to your exhibition or display, you’re not just looking at artefacts – you’re truly experiencing them. Dive deep into historical contexts, gain artistic insights, or even share personal stories attached to objects – the possibilities are endless.

For business:

Increase safety and efficiency and lower costs with optimized troubleshooting 

With the ThingLink AR Solution, you can be sure that whatever the problem, your operators and agents can deal with it swiftly, safely and efficiently. You can reduce potentially costly and hazardous errors with interactive AR product guides that demonstrate correct processes. 

How can you use the ThingLink AR Solution?

The AR Solution has multiple applications in learning, training, industry, marketing, retail, art and culture, tourism and more. In fact its applications are almost limitless!

Add multimedia tags to paintings, structures, products, machinery and technical equipment, production lines or in fact any workplace object, unlocking layers of information and insights in an instant. Here are some key use cases by sector.

1. Galleries and Exhibitions

Augmented reality can transform the traditional gallery and exhibition experience into a truly immersive one. This application can add an extra layer of interpretive content to artworks, bringing them to life with interactive, animations, audio descriptions, artist interviews, 3d objects or historical contexts. Visitors, equipped with the AR app on their smartphones or tablets, can point their devices at an artwork and watch as the static display evolves into an interactive multimedia experience. This not only boosts visitor engagement but also offers an exciting new way to delve deeper into the stories and ideas behind each piece.

In the example below, you can watch how the solution was used to create AR guides for an exhibition in Columbus, Ohio. You can read the full case study blog here.

2. Onboarding and Impactful Training

The use of augmented reality in onboarding and training programs can revolutionize the way companies educate their new hires or existing employees. By incorporating AR features into their training, companies can make complicated training materials interactive and engaging. For example, employees could scan a machine with their phone to see a step-by-step AR guide on how to operate it, minimizing risks and facilitating a faster learning curve. This hands-on learning approach helps improve the understanding and retention of information, making training more effective.

3. Troubleshooting, Maintenance and Product Guidance 

Provide detailed visual guides to instruments, machines and appliances for your field operators, agents and customers. Reduce costly errors and the time taken to resolve issues by providing clear and sequenced instructions in multimedia format, including videos to show processes and functionality in action. Increase accuracy and confidence, avoid potentially dangerous and/or expensive mistakes from incorrect use and procedures and reduce hazards to employees and customers. Step-by-step walkthroughs with videos, images and even 3D models can guide them independently through the correct actions when products and machinery display a fault. These AR applications work across a wide spectrum of industries – from those as diverse as manufacturing, utilities, healthcare and hospitality.

ThingLink’s AR solution is one of the best AR apps for use in environments where information or guidance needs to be regularly updated. Any changes that you make to your content in ThingLink are updated in real-time, meaning that whenever the viewer opens the app, their material will automatically be the most up-to-date version. In the example below, the AR solution is used to troubleshoot complex instruments in a water network.

4. Escape Rooms and Treasure Hunts

Augmented reality can bring an innovative twist to traditional escape rooms and breakout sessions. With AR technology, you can design thrilling scavenger hunts or gamified experiences in any location or space. For instance, clues or puzzles could be placed in real-world environments, but only visible through the AR app, making the challenge more immersive and engaging. You can also incorporate educational content in these AR games, turning any location or learning experience into an interactive adventure. This can be especially impactful in settings like museums, educational institutions, or corporate team-building exercises. Popular experiences such as Pokemon Go have made the concept of an AR treasure hunt familiar to everyone, and now with ThingLink AR solution, it’s incredibly easy to make your own! In the video below, educator Christoffer Dithmer has used the AR solution to add additional layers of information to a history book for his students.

5. Information Panels and Directions for City Guides and Trails

Augmented reality applications can provide interactive information or direction panels in a variety of spaces, from public parks to buildings and tourist attractions. Users can simply point their AR-enabled device at a location or object to view a layer of digital information – this could include historical facts, architectural details, or even directions to nearby points of interest. This provides an innovative way for visitors to interact with their surroundings, making navigation easier and experiences richer.

6. Historical Education and Tourism

Historical sites and museums can adopt augmented reality to provide immersive tours and educational experiences. Users can view re-enactments of historical events, see how historical figures looked, or visualize how ruins and buildings looked in their prime, all by downloading the augmented reality app. This application of AR makes history more accessible and engaging, and helps users develop a deeper appreciation for cultural heritage. 

Device and Platform Compatibility

ThingLink’s AR Viewer App is available as a mobile app for iOS (for iphone/ipad/other Apple devices) and for Android devices/operating systems.

New Free Webinar: Discover the New ThingLink Augmented Reality App!

Join us on a live / on-demand webinar to learn more and hear from special guests who have already been using the AR Solution!


Experience the ThingLink AR Solution 🌐💼: Transforming everyday tasks into seamless and efficient experiences!

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Discover How to Revolutionize Your Training: How a Scalable XR Project is Transforming Learning in Critical Infrastructure https://www.thinglink.com/blog/discover-how-to-revolutionize-your-training-how-a-scalable-xr-project-is-transforming-learning-in-critical-infrastructure/?utm_source=rss&utm_medium=rss&utm_campaign=discover-how-to-revolutionize-your-training-how-a-scalable-xr-project-is-transforming-learning-in-critical-infrastructure Thu, 15 Feb 2024 11:12:22 +0000 https://www.thinglink.com/blog/?p=9223 Scalable XR Project, spearheaded by ThingLink Oy, embarks on a transformative journey to redefine the landscape of XR technology in learning and development. This initiative is rooted in the pressing need to address the inherent challenges of XR content creation, which has historically been a complex, resource-intensive process, thus limiting the widespread adoption and scalability of XR technologies in educational settings. The project’s vision is to accelerate the adoption of XR technology in learning and development by simplifying content production, ensuring cross-device compatibility, and improving scalability, thereby making immersive learning accessible to a broader audience.

The Scalable-XR Project (Project Code: A90684) is funded by ELY (Centre for Economic Development, Transport, and the Environment) and EU (ERDF; European Regional Development Fund). The duration of the project is 15.6.2022-14.6.2024.

XR: From Niche to Mainstream Solution

At the heart of the Scalable XR Project is the goal to make XR content creation effortlessly accessible across existing mobile devices, thereby ensuring that the content is not only compatible with the latest headsets but any device the learner carries at work. This approach is pivotal in transitioning XR from being perceived as a niche, high-end technology to a mainstream educational solution. By enabling content to be created once and deployed across any device, the project addresses the critical scalability issue, ensuring that XR’s benefits in education can be fully realized and not confined to a limited audience.

Addressing Standards for Quality and Security

Quality standards and data security are paramount within the project’s framework. Recognizing the importance of these aspects, ThingLink Oy has dedicated significant resources to enhancing its technological infrastructure, ensuring that the XR solutions developed not only meet but exceed the highest standards of quality and security. This commitment to excellence and security is fundamental in fostering trust and reliability in XR technologies for learning and development purposes.

Building an Ecosystem of Trusted Partners

Partnerships are instrumental in pushing the boundaries of what kind of XR solutions can be offered to cater the needs of larger customers. In the Scalable-XR Project, one of the goals is to bring together complementary technology companies in Eastern Finland and package solutions that cover services from hosting to content creation and sharing XR experiences.

Scalable-XR Project Poster Summarizes Goals 

To ensure that project’s goals are visible and accessible, an A3-poster has been created and displayed prominently at ThingLink’s offices in Kontiolahti and co-working space in Helsinki. This poster serves as a tangible representation of the project’s mission, encapsulating the essence of the Scalable-XR Project and its dedication to advancing XR technology in learning and development. Furthermore, a dedicated Website for the Scalable-XR Project has been created in which further information about the project can be explored as well as some practical case studies and blog posts related to the project are illustrated. 

As the project progresses, ThingLink Oy remains committed to addressing the challenges and harnessing the opportunities presented by XR technology. Through our efforts in simplifying content creation, enhancing security and quality standards, and fostering collaborative innovation, the Scalable-XR Project is poised to make a significant impact on the future of learning and development, paving the way for a more immersive, accessible, and engaging learning experiences.

Past and Upcoming Workshops

So far in the project, we have organised:

Workshop in Kontiolahti headquarters in January 2023: ThingLink and 3D Talo Finland teams planning joint offering for the health care sector.

Workshop in Stuttgart in June 2023: ThingLink, Process Genius, and 3D Talo Finland teams planning joint offering for the German manufacturing market.

XR-workshop and a visit to Meta offices in Berlin on June 2023

VR/AR-workshop in Kontiolahti headquarters on October 2023

Atea Focus in Helsinki on October 2023

DigiSote in Helsinki on November 2023

Slush in Helsinki on December 2023

Scalable-XR Project Poster: Abstract & Goals & Technical Aims

Scalable-XR Project: Scalable and Secure XR Training
for Critical Infrastructure Sector Organizations

Abstract: The purpose of the project is to develop and
commercialize scalable and secure XR-training solutions that
accelerates digitalization and improves the quality and
results of digital learning in large critical infrastructure sector
organizations.

Project code:
A90684

Duration:
15.6.2022 - 14.6.2024
Main Objective: Building a comprehensive XR-training solution
for organizations in the critical infrastructure sector, enabling
employers to significantly improve the quality of job orientation
and training, thereby saving costs and enhancing productivity.

Overarching Goal: Establishing a strong immersive XR-training
Technology Service Hub in Eastern Finland, including a secure
online service, content production services, and interactive
training spaces interactive meeting rooms) placed
incompanies or educational institutions.

Technical Aims in Work Packages:
1)
Infrastructure
Development
Actions:
Development
of
ThingLink's
technology
infrastructure and processes to comply with
large corporations' data security requirements.
2) Developing New XR-Based Solutions:
Developing and testing of ThingLink's Private
Cloud Editor for secure XR-content creation and
sharing, aimed at high-security needs of Critical
Infrastructure Sector Organizations.
3) New
Solutions
for Easy
Sharing
of
Immersive Experiences Online and in Physical
Spaces: Creating a Screenshot tool for 3D-
captures and a new XR app for 3D-scanning &
AR-viewing as well as building an Interactive
Training Room for ThingLink Headquaters in
Kontiolahti.
4) Construction of an XR-Partnership Model,
including
related
license
and
service
packages,
for
serving large
corporations:
Conceptualizing a comprehensive XR-Based
Service Model together with partner companies,
resulting in a joint sales model through strong
immersive XR-training Technology Service Hub
in Eastern Finland.

Achieved Results So Far in the Scalable-XR Project

Project’s key achievements include:

  1. Enhancing ThingLink’s technological infrastructure to comply with high security standards (ISO28001 audit phase 1 passed).
  2. Developing new solutions to facilitate the creation and disseminate immersive (VR and AR) experiences (Unity PlugIn, Pano-to-360 application, and ThingLink AR application for iOS & Android).
  3. Creating collaborative service models for enterprise sales (healthcare, defense, and manufacturing).

These actions play a significant role in achieving project’s goals and outcomes as well as supporting ThingLink’s international growth and competitiveness. Furthermore, project’s success is crucial for strengthening the Eastern Finland region as a collaborative hub for immersive training technologies. The project has so far progressed according to the established project plan and we are very pleased with how it has already accelerated our development work and international growth.

More information can be found at the Scalable-XR Project website:

Link and QR code to the project website
Logos of organisation that have funded the project:
European Union
ELY-keskus
ISO 27001
ThingLink
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Unlock the Next Level of Immersive Learning: ThingLink at the BETT Show https://www.thinglink.com/blog/unlock-the-next-level-of-immersive-learning-thinglink-at-the-bett-show/?utm_source=rss&utm_medium=rss&utm_campaign=unlock-the-next-level-of-immersive-learning-thinglink-at-the-bett-show Thu, 11 Jan 2024 14:54:10 +0000 https://www.thinglink.com/blog/?p=9131 Join Us at the ClassVR and Google for Education Stands

We’re thrilled to say the team will be returning to the BETT show in London January 24th and 25th. We had such a great time last year winning the Best Digital Learning Product Award we couldn’t stay away!

We’d love for you to join us, it’s a great opportunity for us to meet you in-person and chat about all things learning and ThingLink. We would especially love to see our valued community members, educators and students, so please do leave us a message to connect with you or drop by the stands where we will be!

Connect with us at BETT London!
24th and 25th January 2024

Interactive Demonstrations: Throughout the Bett Show, our team will offer interactive demonstrations at both stands. You’ll get to see how ThingLink’s versatile platform can transform educational content into engaging, interactive and immersive experiences, suitable for educators and learners from K-12, Higher Education through to employee development.

Discover Immersive Learning Made Easy! Louise Jones will be presenting on the Google for Education Teaching Theatre Thursday 25th 4.25 p.m Experience the simplicity and impact of creating interactive and immersive learning experiences with ThingLink. Dive into into how students and teachers are effortlessly merging real-world contexts and scenarios for essential skills development in the era of AI. Louise highlights innovative projects from around the world that demonstrate the impact of integrating interactive technology for digital fluency.

Immersive Learning with ClassVR: Over at the ClassVR stand NJ30, we’ll demonstrate the power of ThingLink in creating unique and in-context immersive learning experiences which can be viewed in ClassVR Headsets. Explore how our platform enables mixed and virtual reality experiences in education, discovering new worlds or making complex concepts easier to understand and more engaging for learners.

Discover ThingLink at Google for Education: Visit us at the Google for Education stand SE40 Wednesday 24th January 3-5pm, where we’ll be showcasing how ThingLink seamlessly integrates with Google’s educational tools and admin management console with our new App Licensing integration. Experience firsthand how our interactive and immersive media tools can enhance learning experiences on Chromebooks, in Google Classroom and other Google for Education Workspace tools, bringing a new dimension to digital learning environments.

Networking and Collaborative Opportunities: Join us to discuss how ThingLink can be integrated into your strategies for learning and teaching and to explore a whole host of collaborative possibilities.

We can’t wait! See you there 🙌

Complete to request a meeting!

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Important Announcement and 50% Discount for Upgrading Your Teacher Account https://www.thinglink.com/blog/important-announcement-and-50-discount-for-upgrading-your-teacher-account/?utm_source=rss&utm_medium=rss&utm_campaign=important-announcement-and-50-discount-for-upgrading-your-teacher-account Fri, 17 Nov 2023 14:35:33 +0000 http://blog.tlsrv.net/?p=8978 At ThingLink, we are committed to providing educators with the best possible tools and resources to embrace interactive and  immersive learning experiences. Today, we have an important update to share regarding changes to our legacy free teacher accounts.

Over the years, ThingLink has evolved to meet the ever-changing needs of educators, students, and creators. However, as technology advances and our platform grows, we occasionally encounter circumstances beyond our control that necessitate adjustments to our offerings. 

With deep regret, we must inform you that as of 31st January 2024, we will no longer be able to support the legacy free teacher accounts that have been in use for a very long time. This decision was not made lightly, and we understand that it may impact some of our valued users.

What this Means for You

1. Access to Legacy Free Teacher Accounts: Starting on 31st January 2024 shared content created on legacy free teacher accounts will no longer be available. You will be able to access your account and your content, but others will not be able to view it. This affects ThingLink content shared by link and also where it is embedded. 

2. Migration Options: We understand that this transition may be inconvenient, and we want to make it as smooth as possible for you. To ease this transition, we are offering a special coupon code that provides a 50% discount on our $60/year teacher account subscription.

3. Coupon Code: Use the coupon code LEGACY50  when upgrading to the $60/year teacher account to enjoy a 50% discount. This will enable you to continue enjoying ThingLink’s interactive content creation and engagement features at a more affordable rate. The coupon code doesn’t have an expiration date. 

4. Free Resources: We want to express our gratitude for your support over the years. To demonstrate our appreciation, we have been able to offer free resources, including the “Pano to 360” Panoramic to Photosphere tool that we created. We understood that when Google discontinued the Street View Camera app, educators needed a solution, and we are here to provide it. 
5. Continued Support: We remain committed to supporting the education community, and we encourage you to explore our updated suite of offerings, which are designed to provide an even better experience for educators. We will continue to offer resources, tutorials, and customer support to ensure you have the assistance you need during this transition.

We understand that change can be challenging, and we apologize for any inconvenience this may cause. Our team is dedicated to assisting you throughout this process, and we are confident that our current offerings, now with the added discount, will provide you with enhanced capabilities for creating interactive content and engaging your students.

If you have any immediate questions or concerns, please do not hesitate to reach out to our support team at support@thinglink.com 

Thank you for being a part of the ThingLink community, and we look forward to continuing to empower educators with our innovative tools and solutions.

Possible Questions and Answers

What will show where the content is not available if it is embedded or shared?

The error message will be the standard ThingLink logo followed by ‘This media is not available right now’. 

Will I lose my content?

No, your content will remain but it will not be accessible to others.

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How to Create Stellar 360° Images: Become an Immersive Learning Pro https://www.thinglink.com/blog/how-to-create-stellar-360-images-become-an-immersive-learning-pro/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-create-stellar-360-images-become-an-immersive-learning-pro Fri, 29 Sep 2023 09:37:04 +0000 http://blog.tlsrv.net/?p=8521 Unlock the Secrets to Crafting Mesmerizing 360° Visuals for a Game-Changing Learning Experience!

The future of immersive learning is not just about consuming content—it’s about creating it. Finding a school or team-friendly yet powerful solution for creating with AI can be challenging. Enter ThingLink’s integration with Skybox AI. Here’s why educators and students alike are raving about this dynamic duo, here’s some helpful ideas to making the most of it!

About Blockade Labs Skybox AI

Blockade Labs specializes in AI-assisted 360-degree image generation technology. With Skybox AI, Blockade Labs aims to make the world of 360-degree imaging more dynamic, interactive, and accessible to all using simple text prompts.

Activate Skybox AI through ThingLink

If you’d like to learn more about ThingLink and Skybox AI together for a whole school, campus or team, please click below to go to our dedicated page.

10 Key Pointers for Skybox AI 360 Generation Prompts

  1. Keep it simple for effective results.
  2. 3-4 phrase prompts are ideal; too long can override style.
  3. If prompts are too short, they may lack coherence; add descriptive phrases.
  4. Specify location context: “indoors” or “outdoors”.
  5. Adjust camera altitude with tags like “aerial view” or “street view”.
  6. For night time scenes, use words like “moonlit” or “bioluminescent”.
  7. Emphasize context in prompts.
  8. Clean up messy images using negative prompts with words like “blurry” or “broken”. (Negative prompts available only in SkyBox AI Interface currently)
  9. Explore presets for cleaner images,
  10. For sky presets, describe clouds and aim for flat horizons.

Even Better with Enhanced Prompts!

Using Enhanced Prompts is now available in the ThingLink Create with Sky Box Interface. Here’s an example with Enhanced Prompts

Helpful Tip for Teachers! Learners can copy paste the Enhanced Prompts into a ThingLink Info Tag to create vocabulary lists and further research. Original prompt simply ‘George Orwell 1984’. Enhanced Prompt – VR360: Ominous Big Brother billboards, giant telescreens in dystopian cityscape. Style: gritty realism, industrial bleakness, high-contrast light. VR360: Dead trees, gloomy skyscape, towering brutalist architecture.

Another Helpful Tip for Teachers – View in VR! Imagine learners and educators being able to create 360 worlds and view with your VR Headsets.

Click to download the PDF.

Common tips and tricks to getting the most out of your Skybox AI generations!

Free Demonstration

If you’d like to learn more about what ThingLink can offer to your school, organization or company, you are welcome to schedule an online meeting with one of our experts by clicking below.

More Ideas to Follow

Join our ThingLink and Skybox webinar or watch the replay! Sign up here We’ll be collating ideas for games based learning, storytelling and sharing all!

Connect and Collaborate

For more ideas, use cases and inspiration on content creation, join our communities on social media! Twitter / X ThingLink Education and Blockade Labs Skybox AI LinkedIn Community and ThingLink Education Facebook GroupDiscord Blockade Labs Community.

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