Teachers and Schools – ThingLink Blog https://www.thinglink.com/blog The easiest and fastest immersive content creation suite! Mon, 27 Nov 2023 10:27:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.4 https://www.thinglink.com/blog/wp-content/uploads/2021/08/cropped-App-32x32.png Teachers and Schools – ThingLink Blog https://www.thinglink.com/blog 32 32 Bringing Research to Life with ThingLink Interactive Presentations https://www.thinglink.com/blog/bringing-research-to-life-with-thinglink-interactive-presentations/?utm_source=rss&utm_medium=rss&utm_campaign=bringing-research-to-life-with-thinglink-interactive-presentations Mon, 27 Nov 2023 10:27:13 +0000 http://blog.tlsrv.net/?p=9030 Regardless of subject, presenting your data and findings in an engaging and understandable way can be a challenge! Fortunately, ThingLink provides you with the tools to present research or information in an almost limitless combination of media, transforming static data into dynamic experiences that capture your audience’s attention. In this case study we showcase the work of educator Erin Kinucan, who summarised her research this way using ThingLink.

Background to the project

Erin has taught in elementary education for 11 years. Her broad experience includes special education, pre-K, kindergarten and second grade, but the majority of her career has been in third grade math and science. Over the last few years she noticed huge differences socially, emotionally and academically between her students pre-covid and post-covid. The difference was particularly pronounced in the group that missed kindergarten – especially in the key skills of social and emotional interaction that are normally developed at that stage. Erin’s observations led her to explore how the shift to online learning had impacted this cohort. How had their enforced home-learning experience, and in particular the use of technology (educational and otherwise) impacted them?

Book a free consultation

If you’d like to learn more about how your company can save resources and effectively support employees with impactful learning or training content, schedule a free call with one of our transformation consultants.

In January Erin began a Master program of Educational Instructional Technology at Sul Ross State University in Alpine, Texas. Her capstone project for the course “Advanced Media and Application” was focused on “The Impact of Screen Time on Child Development: Balancing Benefits and Risks”. She chose ThingLink as the platform to present her findings given that it ticked all the boxes for the type of content that her assessors ideally wanted included in the final piece. Her base media, the presentation slides with text and graphics, were created in Canva, then uploaded into ThingLink. You can explore Erin’s ThingLink in full below. Notice how she has incorporated different types of media in her tags, from text, to audio, external links and embedded videos.

Why ThingLink was the ideal presentation tool for the project

Ease of use was the overall standout feature for Erin as content creator:

“From the creator’s standpoint, being able to add those features – links to other websites, images, audio and YouTube – and having it all in one place was really convenient. It was a super smooth transition from the storyboard of how I envisioned to actually implementing it ThingLink.” 

Easy functionality and navigation for the audience:

“Presentation-wise, it’s really accessible and easy to manoeuver. Go through the pages, access the additional information by clicking those simple links, and have audio in there to just listen to information being read to you instead of having to go in and read a lot of fine print.”

Accessibility features:

“Coming from a SPED (special education) background, I appreciate those features which help with accessibility.”

Ease of sharing and updating:

Erin’s final report was submitted as a link, although she was also able to share it in Facebook, from where users were able to directly explore all the features and elements. Erin also plans to provide her research as a resource for fellow educators and families. 

“If you ever want to go in and make those quick edits, you still have the foundation there. It’s just such an easy tool to use and get to know.”  

Flexibility and versatility to fit your needs and content

“It’s a creative platform – a tool to do whatever you envisage, so you can manipulate it to fit your needs.”

Thank you to Erin Kinucan and Sul Ross University for allowing us to share the project.

Unleashing the Power of Visual Storytelling in Research

Interactive Presentations: A New Dimension to Data

ThingLink enables anyone to create interactive presentations that are not just visually appealing but also informative. By embedding interactive elements in images, videos, and 360-degree environments, researchers can offer a deeper dive into their data. These tags can link to external sources, additional details, and multimedia content, providing a comprehensive and immersive understanding of the subject matter.

With ThingLink, any visual media – charts, graphs, infographics, images, animations, 3D objects – can then be enhanced with additional text, images, videos, links, and embedded web pages and apps. This approach not only creates a more engaging presentation but also allows readers to explore the content at their own pace, focusing on areas that interest them the most.

Pro tip: Canva is a great platform for creating your base media. They have an enormous range of templates for presentations which you can edit and adapt before uploading to ThingLink.

Benefits of creating interactive presentations:

  • Increased Engagement: Interactive elements and pop-ups keep readers invested and curious to explore more. Interactivity has also been shown to increase information retention which is important if you need your viewers to remember key points and takeaways.
  • Flexibility: Viewers can navigate through the content in a non-linear presentation, focusing on what interests them rather than progressing through a slide deck format.
  • Accessibility: Enhance the power of data visualization with accessibility features such as Immersive Reader and a web view accessibility link for every ThingLink you create.
  • Share and update with ease: Unlike sharing a PDF or a Microsoft powerpoint presentation, when you share a link to your ThingLink, or when you embed it, any updates you make will be made in real-time wherever your content is shared or embedded.

Further inspiration

For more interactive presentation ideas, see our post

How to Create Interactive Infographics with Canva and ThingLink and explore further uses of ThingLink in higher education here.

Connect and Collaborate!

For more ideas, use cases and inspiration on content creation, join our communities on social media! 

]]>
Titanic Uncovered: A Unique Virtual Escape Room for Students https://www.thinglink.com/blog/titanic-uncovered-a-unique-virtual-escape-room-for-students/?utm_source=rss&utm_medium=rss&utm_campaign=titanic-uncovered-a-unique-virtual-escape-room-for-students Fri, 03 Nov 2023 17:46:19 +0000 http://blog.tlsrv.net/?p=8813
Educator Dwitney Bethel has created an incredible digital escape room using ThingLink’s Scenario Builder, set during the tragic maiden voyage of the Titanic in 1912. Atmospheric, challenging, educational – and most importantly brilliant fun – this is a stellar example of the type of immersive learning content that you can now create with Scenario Builder.

Step aboard to learn more!

Book a free consultation

If you’d like to learn more about how your company can save resources and effectively support employees with impactful trainining, schedule a free call with one of our transformation consultants.

Background to the project

Dwitney is an educator who specialises in the creation of escape room games, digital scavenger hunts, murder mystery and team building games. Her company Urban Escapade hosts the experiences for groups of friends and colleagues, but she is also an online educator on the worldwide home education platform Outschool. Dwitney holds a Bachelor of Honours in History and Development Studies, an M.A. in Public History, and an M.A. in Globalization Studies. With this background in history and a love of all things historical, many of her games and experiences feature a historical setting.

Dwitney started teaching via Outschool shortly before the pandemic, when very few people were offering online escape rooms. She saw an example of a ThingLink escape room on Teachers Pay Teachers, themed around on Charles Dicken’s A Christmas Carol, and realised it had everything her team needed.

Dwitney’s OutSchool classes that she then launched using ThingLink were doing so well, that she launched her online game business full time, creating content using ThingLink.

“When we did ThingLink for the first time it just took off! I had done collaborations with colleges and universities and corporate events, creating team building games and murder mystery events and that kind of thing using it. So just grew and grew. Over the course of the pandemic we created 15 to 16 different projects.”

Dwitney Bethel, Urban Escapade

How this escape room was created

Dwitney had an initial concept of an escape room based on the Titanic, having recently watched a documentary about the ship. She realized that the ship would work well as the location of an escape room experience given the different areas that the users could move through – the deck, first, second and third class and so on. She was keen to create a new approach to exploring the ship and the events leading up to the sinking for students who would have seen the Titanic movie, as well as multiple CGI reproductions of the ship.

A history mystery escape room

Creating a “history mystery” seemed like a great way to allow students to explore the content with fresh eyes and in a more interactive and nuanced way. At all times Dwitney and her team have kept as faithful as possible to the design of the period and reflect in each “class” of the ship the realistic items that might have appeared there.

The escape room has weaved together historical fact with a fictional storyline that is engaging and exciting, as Dwitney puts it “a thin line of fact and fiction, which doesn’t go too much outside of the realm of possibility.” Dwitney’s team introduced a fictional “saboteur” character – which avoided the potential difficulty of the students having to assign blame for the tragedy on one of the real individuals involved. It was also very important to Dwitney and her team that they respect the real event and the people that lost their lives.

Teaching analytical skills in ThingLink

The escape room demonstrates to students the importance of assessing evidence in an objective way. Dwitney wanted to show how evidence could be manipulated, and landed on the idea of a faked weather report. Students go through a simulation of one day during the voyage to explore witness statements, transmissions, newspapers and other primary source documents. Every piece of evidence is found by exploring the tags throughout the scenes, which may contain images, text, music or videos. Whilst working through the puzzles, additional help and support is provided by an animated AI assistant who provides additional evidence that he has “discovered”.

Scenario Builder: Perfect tool for creating multi-linear learning

Whilst working on the renders, Dwitney heard about ThingLink’s new Scenario Builder tool. She had been keen to add some sort of timer to her games but this wasn’t possible using the main ThingLink editor. Having explored what Scenario Builder was capable of creating, Dwitney realised that the format would provide the ideal way for students to explore the ship their way, without being told where to go next. They can move between floors in a “choose your own adventure” way, using multi-linear paths and using their reasoning skills to deduct where they should go next. A wrong decision has consequences, such as not being able to reach the lifeboats in time.

“We decided; let’s fictionalise the mystery part of it, but do it in a way where they can still go through the historical accounts. We wanted to do a mix of puzzles as well as trivia questions as well as just exploring stuff. So we added videos and clips and a lot of multimedia – to make it innovative and fun.”

Dwitney Bethel, Urban Escapade

Designing the graphic elements of the escape room

Dwitney works remotely with an architectural designer who creates the 360 renders using Sketchup, although a similar 360 scene could be created easily using Skybox. The AI assistant was created very simply using Canva, with a video on a loop and an audio file added which Dwitney had created using a text-to-speech converter. She also used Canva for creating much of the imagery and pieces of evidence.

How do students use this escape room?

Students work through the escape game tutorials either in groups or individually, with Dwitney on screen to help them if they get stuck at any point! Depending on the age of the students, she sometimes also provides background information, instructions or evidence before the game starts, for students to read up on.

When completing the challenge in a group, one student might write down all the evidence the group finds. They then discuss which floor to visit next and decide as a group the course of action. Dwitney helps them through as a guide when required, and asks them to name their top two suspects. The students then discover if they were correct!

What do students think of the escape room?

Dwitney has received excellent feedback from both students and their parents for this latest escape room. This has led to students and parents requesting more escape room lessons from Dwitney on Outschool.

“This is the most fun we’ve ever had we can’t wait to do more!”

Student feedback

Students respond that they enjoy controlling the direction of the experience and being responsible for their decisions, rather than being told where to go and what to do next. Dwitney has taught students from Indonesia, Australia, New Zealand, Malaysia, the UK and will often be given requests for the theme of a new escape room.

“The kids will always give me ideas for the next one. They may ask for one themed around their favorite TV shows or they might say that they enjoy fantasy stuff or sci-fi. So I’m always trying to think of new themes and coming up with something different.”

Dwitney Bethel, Urban Escapade

Why do escape rooms make such excellent teaching resources?

Escape rooms work so well from a pedagogy point of view because they teach so much more than the subject material contained within them! Integral to every escape room are problem-solving skills and reasoning, as well as working under pressure if you use a timer. However, use them as virtual team activities, and you add a whole other level of soft skills such as teamwork, co-operation and group decision making.

For a great use of this in action, see our case study on the medical escape room created by Dr Abhi Jones for remote teams of students at the University of Central Lancashire. Whilst team building activities were not in fact the main remit of the challenge, the qualitative feedback from students was that it was an invaluable exercise for improving communication, delegation, operating as a team under stress and looking after other team members.

Benefits of creating a virtual escape room

Unlike a physical escape room, where there are certain limitations to the setting, a virtual breakout room is only limited by your imagination, creativity or graphic design skills and platforms available to you and your team. You can therefore create an epic or fantastical setting, or one steeped in a specific historical era or location. Perhaps a Harry Potter themed escape from Hogwarts for younger students? Or one based on a favourite movie, TV or book series for older students? You can now create limitless fantasy worlds in immersive 360 for your ThingLink escape rooms and other games with our Skybox integration!

Create your own virtual escape room

Escape rooms are so simple to create with ThingLink – and you can choose whether to use Scenario Builder as Dwitney did, or simply to use the ThingLink main editor.

Creating Escape Rooms in the main ThingLink editor

Here is an example below of how you can create one this way. We have used maths riddles in all our rooms, which we have themed to match each room or space. But the questions and content could be on any subject. Simply add a Transit Tag – and turn “Conditional Transition” on. Only by entering the correct answer can the user “escape” to the next room in sequence. They keep moving through rooms, areas or scenes, having to answer questions in the tags each time, until they reach the final room and escape. You can add clues in tags in each room as they go which they need to escape each individual room, as well as for the final challenge in the last room in the sequence.

Creating Escape Rooms in ThingLink’s Scenario Builder

The difference between creating escape rooms in the main ThingLink editor and in Scenario Builder is that instead of one linear path that the user has to take from room to room, you can create multiple paths or consequences in Scenario Builder depending on the choice or response. A choose your own adventure game! You can also add the timer function to the entire game, or to individual sections with Scenario Builder.

“Because I can now use Scenario Builder, this is the first time that I could really go all out without constraint. This is probably the most excited I’ve ever been for a project because I had the Titanic theme on the back burner for a long time. Because until now we didn’t have the tools to do it the way that I actually wanted to do it.”

Dwitney Bethel, Urban Escapade

ThingLink: A responsive platform that adapts to user needs and feedback

I told ThingLink about the areas that I would have liked to change over the years. They’ve always kept me up to date with any changes and that’s how [my work] has been able to grow. So as ThingLink added different features, I did as well. And so it’s been a great tool and resource for me.”

Dwitney Bethel, Urban Escapade

If there is a feature or development you would like to suggest for ThingLink, please get in touch! Our team are always open to new ideas: in fact many of the new features that we have introduced over the last few years have been a direct result of our customer feedback and suggestions. We also love to see how you have been using ThingLink, so if you would like to be featured in a similar case study, do let us know!

More escape room ideas from our blog

Virtual team building activities and employee training games

Create your own scenario based learning with our new templates

Using ThingLink to develop virtual team building

A guide to creating amazing immersive learning resources

More inspiration this way!

Join our active groups and communities on social media for more inspiration:

]]>
How to Create Stellar 360° Images: Become an Immersive Learning Pro https://www.thinglink.com/blog/how-to-create-stellar-360-images-become-an-immersive-learning-pro/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-create-stellar-360-images-become-an-immersive-learning-pro Fri, 29 Sep 2023 09:37:04 +0000 http://blog.tlsrv.net/?p=8521 Unlock the Secrets to Crafting Mesmerizing 360° Visuals for a Game-Changing Learning Experience!

The future of immersive learning is not just about consuming content—it’s about creating it. Finding a school or team-friendly yet powerful solution for creating with AI can be challenging. Enter ThingLink’s integration with Skybox AI. Here’s why educators and students alike are raving about this dynamic duo, here’s some helpful ideas to making the most of it!

About Blockade Labs Skybox AI

Blockade Labs specializes in AI-assisted 360-degree image generation technology. With Skybox AI, Blockade Labs aims to make the world of 360-degree imaging more dynamic, interactive, and accessible to all using simple text prompts.

Activate Skybox AI through ThingLink

If you’d like to learn more about ThingLink and Skybox AI together for a whole school, campus or team, please click below to go to our dedicated page.

10 Key Pointers for Skybox AI 360 Generation Prompts

  1. Keep it simple for effective results.
  2. 3-4 phrase prompts are ideal; too long can override style.
  3. If prompts are too short, they may lack coherence; add descriptive phrases.
  4. Specify location context: “indoors” or “outdoors”.
  5. Adjust camera altitude with tags like “aerial view” or “street view”.
  6. For night time scenes, use words like “moonlit” or “bioluminescent”.
  7. Emphasize context in prompts.
  8. Clean up messy images using negative prompts with words like “blurry” or “broken”. (Negative prompts available only in SkyBox AI Interface currently)
  9. Explore presets for cleaner images,
  10. For sky presets, describe clouds and aim for flat horizons.

Even Better with Enhanced Prompts!

Using Enhanced Prompts is now available in the ThingLink Create with Sky Box Interface. Here’s an example with Enhanced Prompts

Helpful Tip for Teachers! Learners can copy paste the Enhanced Prompts into a ThingLink Info Tag to create vocabulary lists and further research. Original prompt simply ‘George Orwell 1984’. Enhanced Prompt – VR360: Ominous Big Brother billboards, giant telescreens in dystopian cityscape. Style: gritty realism, industrial bleakness, high-contrast light. VR360: Dead trees, gloomy skyscape, towering brutalist architecture.

Another Helpful Tip for Teachers – View in VR! Imagine learners and educators being able to create 360 worlds and view with your VR Headsets.

Click to download the PDF.

Common tips and tricks to getting the most out of your Skybox AI generations!

Free Demonstration

If you’d like to learn more about what ThingLink can offer to your school, organization or company, you are welcome to schedule an online meeting with one of our experts by clicking below.

More Ideas to Follow

Join our ThingLink and Skybox webinar or watch the replay! Sign up here We’ll be collating ideas for games based learning, storytelling and sharing all!

Connect and Collaborate

For more ideas, use cases and inspiration on content creation, join our communities on social media! Twitter / X ThingLink Education and Blockade Labs Skybox AI LinkedIn Community and ThingLink Education Facebook GroupDiscord Blockade Labs Community.

]]>
How to Empower Students to Create Their Own Interactive 360 Content https://www.thinglink.com/blog/how-to-empower-students-to-create-their-own-interactive-360-content/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-empower-students-to-create-their-own-interactive-360-content Tue, 26 Sep 2023 10:12:43 +0000 http://blog.tlsrv.net/?p=8448 In addition to using interactive media and virtual reality to create your teaching materials, why not also give your students the tools and technology to become authors of their own immersive content? In this case study, read how educator Manel Rives empowered students from 25 education centers in Spain to create their own interactive materials – with an all-inclusive ready-made suitcase of IT tools!

Manel Rives is an educator based in the Spanish city of Vigo in Spain’s Galicia region. As well as being a Primary School Teacher, he is an Apple Distinguished Educator, an Apple Professional Learning specialist,  and a LinkedIn Learning Author. Over the academic year 2022-23, Manel has managed a project across 25 different primary and secondary schools and universities: I Deserve a Street in VR. Within the schools, groups of students worked together to present the cases for a number of streets in their own city or town to be re-named after a woman of their choice. This could be someone who for one reason or another had been overlooked in the past and whose story had been forgotten. 

Learn more!

If you’d like to learn more about what ThingLink can offer to your school or district, schedule an online meeting with one of our education experts below.

The inspiration for the virtual guides

The idea behind “I deserve a street!” came from fellow educator Rosa Liarte, who had previously developed such a project with her own students and other schools. In this original version, students researched women who they believed deserved to be recognized and memorialized with a street being re-named after them in their home town, and then wrote to the town authorities with their research collated into a final presentation. 

However, Manel saw the potential for the material to be created and presented in a digital and interactive format, potentially using the format of 360 images with embedded multimedia content created by pupils, to create more of a virtual reality experience. The students could carry out independent research, and work together to create a persuasive argument to present to the city authorities. Why not also include images or videos of the street in question too, perhaps with the students even presenting the content in situ, in the street itself?

In fact Manel had previously developed such an interactive project for his students to create together: CreaRVigo. From 2015 onwards, groups of 8-9 year old students have been presenting different sites and points of interest in Vigo by creating virtual site visits in ThingLink. They add images, videos and voiceovers to introduce and explain the context and sites – acting as virtual tour guides to their own familiar city.

Explore on of the ThingLinks below!

What do you need to create virtual tours and presentations like these?

For the project to work well, Manel knew he had to provide students with the perfect combination of robust hardware and easy to use content creation platforms. It was important that they were able to author the work independently IT specialists GoldenMac EDU Grupo K-Tuin provided all-in-one suitcases, each containing an iPad, as well as a Ricoh Theta 360 camera so that the students could easily capture 360 images and video of the streets they had chosen. They also contained a 4G router to connect camera and iPad in case any school didn’t have such capability themselves.  

Each iPad was ready-loaded with content creation apps including Garageband for audio, iMovie for video, Photos to store the content and photo retouching, and ThingLink for the final assembly. ThingLink also provided Manel with an organizational account to include all the seats he required across the 25 centres.

Manel created his own set of video tutorials which he uploaded to each of the iPads, showing the students how they could create the final 360 content. 

“(I needed) tremendously powerful devices, as well as software platforms that are extremely simple to use. For the final content, ThingLink was the answer that did it all!”. 

Manel Rives

Results of the project

In providing all the physical and online tools, as well as thorough guidance in how to use them, the students were able to create wonderfully engaging and immersive content. It places their research directly into context for viewers –  in what Manel describes perfectly as “an immersive canvas”. 

Manel has been invited to talk about the success of the project at the 2023 Apple Professional Learning Summit

Benefits of the project for the students

Manel is a firm proponent of “learning by doing” and considers both the virtual city guides and the “I Deserve a Street!” project as an ideal channel to combine and develop a multitude of skills that are essential for young people in the 21st century. These include: 

  • Research skills
  • Creative and presentation skills
    • Learning how to use verbal and non verbal language such as body language, in combination with the written word and images to develop a convincing argument. 
    • Using reasoning and argument to present your case in a compelling and convincing way.
    • Considering how you can present the content in different languages and modes to make it accessible for all.
  • Technology skills – recording, editing, uploading and combining content in a range of multimedia formats.
  • Teamwork, social and collaboration skills to create the virtual experience as a joint enterprise – some of the soft skills they will need in the future in a modern society.
  • Teaching skills: students can use their final content to teach each other; they can be reviewers of each other’s work and give constructive feedback.

“Students also have the opportunity to obtain better results by using these techniques to develop processes. This is because multimedia materials help students understand the content more deeply, offering a variety of useful resources for their learning. This includes videos, interactive graphics, multimedia presentations, photographs, animations, music and audio.”

Manel Rives

Alternative possibilities to widen access to this sort of content creation

The packaging and delivery of all the tools required in a ready-made pack is the ideal way to provide schools and students with all they need to create their own similar interactive content! However here are some other alternatives if this is not a possibility for your school:

  • If students have limited access to 360 devices, they can take a panoramic photo on any mobile device, then upload and convert for free with the new ThingLink Pano to 360 app. It’s completely free and no ThingLink account is required!
  • They could also use the free ThingLink 360 image library to create an online tour of famous sites around the world. Choose from high-quality scenes from national parks, heritage sites, capital cities and more! 
  • Make use of the free tutorials available on the ThingLink YouTube channel, as well as ThingLink support pages, to demonstrate to students how to create their first ThingLink.
  • Make sure you join the Facebook Education Group to meet and be inspired by fellow educators!

Next steps for the project 

Manel hopes to continue the project as more students from more education centers create more interactive guides and content.

Further reading

You may also be interested in:

Start creating interactive content like this!

To get started, try a free trial education account today!

]]>
New Tools for the Flipped School: Interactive Visual Media in Remote Learning https://www.thinglink.com/blog/new-tools-for-the-flipped-school-interactive-visual-media-in-remote-learning/?utm_source=rss&utm_medium=rss&utm_campaign=new-tools-for-the-flipped-school-interactive-visual-media-in-remote-learning Wed, 20 Sep 2023 06:51:16 +0000 http://blog.tlsrv.net/?p=8287 Over the last few years, teachers and other educators have successfully transitioned their classrooms, lecture halls and labs to the cloud, set up digital learning environments and run courses online – either partly or completely. Although many may have had previous experience from blended learning strategies and a flipped classroom model, this recent transition goes beyond anything that we have seen previously. In short, the whole school system has been flipped!

Online learning and remote learning have been widely adopted practices in higher education, but there is less experience and research of how they work in basic education. This article focuses on the use, potential benefits, and best practices of interactive visual media in online education and remote learning. We will discuss:

  1. What are the main arguments for interactive visual media in online learning?
  2. What are some examples and best practices for creating visual learning materials for students?
  3. How can students use interactive visual media for documenting and sharing their learning?

Meet an expert!

If you’d like to learn more about what ThingLink can offer to your school or district, schedule an online meeting with one of our education experts below.

Quick links:

  1. Interactive visual media in online education
  2. Examples of interactive learning materials
  3. Examples and best practices for creating remote learning materials for students
  4. Supporting student-centered learning with interactive visual media
  5. Best practices for developing students’ creativity and digital storytelling skills at home
  6. How to get started with using interactive visual media in my school district? Do I need to involve the principal or the superintendent?

Interactive visual media in online education

Interactive images, videos, and virtual tours can support online learning by providing an alternative to text-based communication. Here are three arguments for why this is the case.

Humans remember pictures better than words (the “picture superiority effect”) One explanation to this is Allan Paivio’s dual-coding theory from 1971. According to this theory, if we see an image of a banana, our mind stores this stimulus (‘banana”) both as the word ‘banana’ as well as the image of a banana. This ‘dual coding’ increases the chance of remembering the banana better compared to if the stimulus was only coded in our mind as the word.

Multisensory experience triggers simultaneous associations. Pictures, sounds, and words together with a contextual experience of a place can create memorable learning experiences more efficiently than plain images or written words alone that are not associated with anything real. That’s because a simultaneous visual/auditory/verbal stimulus automatically connects our minds with multiple associations about the world. This could be a previous experience or a personal memory that associates with the new word or concept in our minds. While multisensory learning materials (including interacting with images by touching them) help most learners, they are especially helpful for dyslexic or autistic students. Seeing a new word written under a picture and hearing how it is pronounced, helps us understand and remember what we are looking at.

Virtual tours expand our fields of perception from physical to digital. Whereas previously, learning in a real-world context was limited to a student’s physical environment (and maybe the school’s and parents’ travel budget), 360 images and videos are making it possible to travel anywhere virtually. We can remember and learn on a virtual field trip the same way as we learn on a physical field trip. For example, last summer I went to Machu Picchu in a mixed reality headset, but my memory tells me I was there for real. If I went there again, I would recognize the place.

Images and videos expand our field of perception from physical to digital environments

Examples of interactive learning materials

Creating online learning materials, lessons, and assignments does not have to be difficult, time-consuming, or expensive. Interactive videos, audio posters, narrated screenshots, and virtual tours can be effective tools for online education that help educators and learners work together using not only text-based communication, but also voice, video, and images.

Narrated photos, audio posters and screenshots

Working from home or other remote locations requires extra effort in sharing thoughts and progress with others. Hearing the educator repeat instructions for an assignment is important for many students.

A great way for giving assignments or sharing projects is adding voice instructions to various areas of a photo, poster or a screenshot. Whether this is a math assignment or a wireframe of a UI design, short audio notes from a familiar voice can improve comprehension and make an otherwise abstract visualization or assignment feel more meaningful and personal. For educators, recording audio instructions directly to images means saving time on repeating instructions over email.

Interactive videos

Interactive videos can be used for various purposes: interviews, presentations, introductions, explanations, lectures, training and project assignments. Even a short 5-minute video to explain daily goals or project assignments helps learners stay connected with their teacher instead of just receiving text-based instructions via an LMS.

What should I take into account when planning a video lesson?

Equipment: The good news is, you only need your phone or laptop, so there is no need to invest in additional hardware unless you want to.

Setup: A video lesson can be very similar to your lesson in the classroom. You can use a whiteboard, move around, or address students face-to-face sitting in front of your laptop. As much as being a resource for students, think of this video as a resource for yourself; students can replay it as they prepare for a test, or you can share it with absent students who missed your class.

Recording: Find a place with natural light where you feel comfortable, and start recording. The audience is your students so picture them in front of you, and address them as you would in the class. You may even mention some of them by name to keep their attention!

Duration: Our recommendation is you look at the lesson as a whole and divide it into parts, max 10-15 minutes and ideally 6 minutes each. This makes it easier for students to stay engaged and for you to follow their progress. Similar to YouTube, uploading long videos to ThingLink takes some minutes even with strong wifi connection, so make sure you are in a good wifi spot.

Upload specifications:

  • Supported file formats: MP4
  • Max Video resolution: 3840 x 1920
  • Max File size: 2 GB
  • Codecs: H264 video codec and AAC audio codec

Virtual tours

Virtual reality lessons and tours have become more common in classroom learning, but how can they be used in distance education?

From a hardware point of view, it is worth noting first that viewing virtual lessons using virtual reality headsets is not a commonly applicable solution for county public schools or city schools because of the simple fact that most families do not have headsets at home. For this reason, when we talk about virtual tours or virtual learning environments in distance learning, we most often refer to 360-degree image or video viewing on mobile devices and desktop.

The first challenge schools or principals and teachers face is lack of virtual lessons that would be aligned with national Common Core or state standards, but still adjustable for individual classrooms. Should educational publishers provide this content to schools or should teachers in every school start building virtual lessons themselves? To answer the question, let’s first take a closer look at the potential teacher-student connection that virtual tours could support in basic and secondary education.

When Google launched Expeditions in 2015, ThingLink team started getting two kinds of emails from teachers. Most wanted to know if we could support 360 image annotation so that teachers could create their own expeditions and tours together with students. The second question concerned the ability to guide the tour to make sure students would pay attention to things that were relevant for the lesson. This one was tricky, because we did not believe in replicating the traditional classroom experience in VR by setting up twenty-five headsets for a shared VR lesson.

Observing elementary or secondary school students viewing a virtual tour, three things seemed to be true: 1) Students benefit from expert guidance: it helps them pay attention to relevant things, 2) Some students need more repetition than others: it should be possible for students to revisit a tour, and 3) Everybody is different: asynchronous viewing can support personalized learning experiences better than synchronous viewing.

The promise of virtual tours in remote learning is to increase teachers’ online instructional time without putting in more hours. This can be done by recording the teacher’s talk, explanations, or instructions to a virtual tour. In this manner students can virtually visit remote places at their own pace and time, but do so in the presence of their own — or another — teacher. The experience would still be shared with fellow students, but viewing would happen asynchronously.

Could a large educational publisher do this? They could definitely provide a course catalog and lesson templates, but in a situation where students are learning from home, it becomes challenging to apply the flipped classroom model with blended online and offline learning strategies. In this situation maintaining a daily connection with students becomes one of the most important aspects to consider. Online students need a whole new learning system. Part of this system is the learning materials we provide to students, and the strategies we use to create them.

Hotspots: what are they and how do they work?

The purpose of the clickable hotspots or tags is to give the viewer further information and resources on the topic they are learning about. Teachers and students can add various types of content in the hotspots, such as text, additional closeup images, video, sound, links and embedded web content such as maps or forms. These resources can serve any of the following functions:

  1. Building perspective by linking to related materials
  2. Improving comprehension of the topic by highlighting key concepts and vocabulary
  3. Zooming into details in a scene
  4. Creating a feedback loop by including a call to action

In order to create a engaging and effective learning materials, one does not necessarily need to use all the different tag types in one asset, but it’s good to keep these questions in mind when planning new content:

  1. What other materials or discussions does this learning asset relate to?
  2. What are the key concepts and academic/professional vocabulary I want my viewers to master?
  3. Are there any specific details that I want to highlight?
  4. What is the call-to-action I want to link to this learning asset?
Creating an interactive learning assets with four types of additional resources

Building perspective by linking to related materials

The purpose of this resource is to connect your image or video to related materials, may that be other videos or articles on the subject, a summary of the lesson, or a snapshot of the learning goals. The resource itself may be a link to another website, an embedded video, slideshow or a map.

Improving comprehension by highlighting key concepts and vocabulary

If your poster or video includes new concepts and vocabulary, a good practice for improving comprehension is adding short explanations of each concept using the text and media tag. This tag type can include text, image, audio and links. An additional benefit for viewers is that these tags can be opened in Immersive Reader that includes automatic translation to over 80 languages.

Zooming into details in a scene

If your video lesson takes place in a relevant context for learning, or you are using a whiteboard for solving math problems, you may want to guide students’ attention as you speak and highlight specific details in a scene. A good simple way to do this is use the second tag type, text label.

Creating a feedback loop by including a call-to-action

The hardest part of teaching and training remotely is knowing if learners have watched your video or retained any of its content. This is why you want to link your video lesson to further learning activities, may that be some questions to think about, a more formal assignment, or a test. For questionnaires and quizzes, teachers can use embedded Google or Microsoft Forms. It is also possible to share the video to students or team members via an LMS or as a Microsoft Teams assignment.

The importance of teacher training and professional development

In a situation where a teacher may not have the tools, equipment and skills to create engaging and pedagogically sound materials for online learning, it is important to quickly invest in professional learning opportunities and create material for other teachers rather than directly to students. This is a valid argument for why schools also need to make sure their teachers can stay connected with their own learning communities that help them respond to the different learning needs and online learning opportunities together.

Examples and best practices for creating remote learning materials for students

How do elementary and secondary school teachers use interactive images and virtual tours in remote learning? Below is a collection of instructor-led strategies for using interactive media in online learning. Examples range from literacy instruction and language arts to history and religious studies. Rather than being lesson plans, these projects exemplify good practices for maximizing the learning outcomes using audio-visual pedagogy.

1. Explain visuals with text labels

I see a picture of a pyramid, but what am I supposed to pay attention to? Simple annotations help students pay attention to relevant details in images and graphs. In the example below, teacher Irene Londino uses text labels to explain the structure of Egyptian pyramids, and video tags to give more context to the topic.

2. Explain abstract concepts with detailed descriptions

Millions of students have heard about the 17 Sustainable Development Goals, set in 2015 by the United Nations General Assembly, but how many can explain the goals in more detail or take action to reach them? Professor Annamaria Bove from 1. Instituto Comprensivo Nocera Inferiore created a valuable resource for her students and turned the famous UN infographic into an interactive resource, explaining each goal in detail and linking to more information.

3. Explain assignments using your voice

If you like to explain assignments to students verbally, but prefer not to make a selfie video for one reason or another, Astrid Hulsebosch, teacher at the Ministry of Education, University and Research (MIUR) has a solution for you: just snap a photo of yourself, and use the ThingLink voice recorder to add your instruction to students. In this example. Astrid instructs her students on how to use Flipgrid for their assignment!

4. Art history: Introduce a masterpiece

This is a good example of an interactive user-generated learning resource that can be useful for thousands of teachers. In this case, teacher Irene Londino created an introduction to Chagall’s White Crucifixion, presenting both information of Marc Chagall as well as explaining details of the painting.

5. Literature: Interpret a masterpiece

In some cases, a teacher’s devotion to a subject brings out new forms of art. David Del Carlo, docent and teacher trainer at the The Ministry of Education, University and Research (MIUR), is a connoisseur of the Italian poet Dante Alighieri. To celebrate the national Dante Alighieri Day, David and his students from the Lorenzini high school created a digital experience of Dante’s journey through Hell.

6. Read to your students

Many teachers like to read to their students. It can be challenging to keep this up on a video call over unreliable wifi, but there is a solution: you can easily record your reading on an image and send it to students as a link. In this example, high school literature teacher Ileana Orsini from Turin, Italy, created an interactive audio poster lesson introducing her students to the life and thinking of the Buddha.

7. Learn vocabulary in new places

There are many ways to take language learning out of the classroom to real-world contexts. In this example, Ornella Cappucchini, German teacher and instructional technology coach at Instituto Comprensivo Rovereto Est, takes her students to a virtual house tour, moving from one room to another highlighting vocabulary in German.

8. Narrate your own virtual lesson

Even if you cannot reach all your students at the same time online, you can simulate an in-person lesson by narrating a digital learning experience, adding additional information and questions along the way using sequential hotspots. Professor Barbara Antoniel from Andrea Scotton Technical Institute in Bassano says: “This is a literature lesson on Siddhartha by Hermann Hesse. My objective was to use the flipped classroom method to immerse the student in a process of knowledge discovery through narrative, sound, sensory and visual stimulation.” This year, her institute won the innovative digital school prize in their province.

9. Create a virtual field trip with assignment

The next two examples would probably qualify as a new lesson format. Both use 360-degree images to create a multi-sensory learner journey though a physical place, enriched with various resources and tasks for students. In the first example, Maria Dente used Google Street View photos with illustrations, audio notes, text, photos, as well as embedded word completion games to introduce catacombs to 5th graders. The second example is a virtual field trip to a famous hillside estate, Fondazione il Vittoriale, in the town of Gardone Riviera created by professor Annamaria Bove.

10. Ask students to narrate a virtual audio tour

Teachers and students can collaborate remotely in many ways using ThingLink’s shared folders. For example, a teacher can add base images to a shared folder, where they can be collaboratively edited by students. In this example, 5th grade students of Romea Canini took turns and used their actual voices to tell the legend of the Republic of San Marino, the oldest and the smallest independent state in the world.

To sum up, in the above examples we can on one hand see various efforts to reinvent the traditional classroom experience in an online learning environment. On the other hand we can see plenty of seeds for new learning standards and learning methods using interactive visual media. Although some of the examples include well-articulated learning goals and learning paths that students can explore at their own pace, most examples here help students develop their knowledge and comprehension (see Bloom’s taxonomy).

What’s important is what happens after. With the blended approach, students would next apply the new knowledge in the classroom participating in discussions, group activities and assignments. In the fully online model, the role of the teachers shifts from an instructor to a facilitator of online discussions and meetings. In situations where students cannot access video conferences and online discussions, the learning resources need to include alternative models of asynchronous participation.

What can these models be, and what kind of assignments can students do at home independently that would open up development opportunities on the higher levels of Bloom’s taxonomy?

Supporting student-centered learning with interactive visual media

Project-based learninginquiry-based learning, and problem-based learning are constructivist approaches to education that develop the learners skills for research, problem-solving and collaboration. The process is based on authentic questions and problems identified by students, and finding information and explanation models to research and solve them.

An important aspect of student-centered learning is documenting the various phases and aspects of the learning process. Sometimes documentation can become the most important learning activity that helps students build a synthesis from diverse elements, using multiple forms of media. The same principle applies to online education. Digital storytelling at its best is an act of putting parts together to form a coherent whole.

The following examples will show how students can use mixed media for completing various kinds of creative assignments and sharing them with their teacher and fellow students.

Best practices for developing students’ creativity and digital storytelling skills at home

School teachers use various visualization techniques as pedagogical tools to engage and help younger students who are having trouble focusing and reading. Educational research suggests that handwriting and doodling notes is better for later memory than typing notes using a keyboard.

When students are working remotely, there are several ways to combine handwriting, drawing, photography, or arts and crafts with student-centered learning projects using ThingLink.

In the following, we summarize 10 easy project ideas for remote learning that encourage students to 1) make handwritten, visual and pictorial notes, collages and artwork, and 2) enhance and explain their work using digital audio/text notes, photos and video. Each of the examples provide a mix of learning opportunities combining traditional student work in the classroom with digital storytelling at home. The projects can be shared to a learning management system or collaboration platform such as Canvas, Schoology, Google Education or Microsoft Teams.

1. Make an interactive greeting card

Project idea: Design an interactive greeting card for a friend or family member. Take a photo of the drawing or setup, and use ThingLink to add your voice greeting or other additional notes.

2. Create an interactive book report

Most elementary school and middle school students read at least 30 minutes every day.

Project idea: Create an interactive book report for each book you have read. Use ThingLink to add voice or text notes about the book.

3. Make a vocabulary poster in a foreign language

This is a true multi-channel exercise that combines an illustration of a word, its written form, as well as its pronunciation in a foreign language.

Project idea: Summarize a list of new words in a chapter or article you have read. Draw/doodle an illustration of each word. Use ThingLink to record the pronunciation for each word.

4. Introduce yourself

Between kindergarten and middle school, students engage in several art projects to introduce themselves to the rest of the classroom.

Project idea: Create an all-about-me poster. Use your phone or tablet to take a photo of it and explain it using text, video, or voice notes.

5. Create an interactive herbarium

Making your own herbarium is a great way for students and their parents to learn about botany and the plants.

Project idea: Go outside and find plants that you don’t already know. Take multiple photos of each plant in their natural habitat, or if you have brought them home, position each on a surface for a photo. Use ThingLink to add more information about them.

6. Make your own comic strips

Self-made comic strips can be used as a visualization technique for any subject. In this example, a 1st grade student took screenshots while playing Minecraft.

Project idea: Make your own comic strip, and add the speech bubbles and sound effects using ThingLink.

7. Create an interactive timeline

Timelines are a great way to memorize sequences of historical periods or events.

Project idea: Make a visualization of a timeline using your preferred technique. Use ThingLink to add more information about each detail.

8. Explain details of a painting

Several museums have recently opened their image archives for public use.

Project idea: Choose a painting and find more information about it online. Use ThingLink to explain the details of the painting to someone who does not know it.

9. Create an interactive map

Drawing maps is another great way to summarize learnings in social studies or science.

Project idea: Draw or paint a map, and use your phone or tablet to take a photo of it. Use ThingLink to add additional information, music, sounds, or interviews to the various spots on the map

10. Build a diorama

Diorama, a three-dimensional miniature model, is a wonderfully creative way for illustrating a story or a sequence of events.

Project idea: Use a combination of materials, techniques or toys to build a scene. Add voice or video narration to your story using ThingLink.

A note on student collaboration

If you have a School licence, students can work collaboratively on projects using Shared Folders. A shared folder is a collaborative space that lets students edit images collaboratively. For example, teachers can engage students by sharing untagged images or videos and invite them to embed text, narration, and videos in the shared resources. Alternatively, if students can access a mobile device and an outdoor space, teachers can create a hybrid learning environment and assign students to create an interactive presentation using their own photos and videos.

Summary of key points

Online learning has been a widely adopted practice in higher education, but there is limited research on how it works in basic education. When students are learning from home, we need to rethink the existing learning system and methods from multiple perspectives, one of which is learning materials and how they can support maintaining the daily connection between teachers and students.

We believe that the quality of online learning can be significantly improved by adopting new standards and practices for online learning materials, including:

  • Consistent explanation of key concepts to improve comprehension and vocabulary development
  • Affiliation to source information and related discussions to support transparency and critical thinking
  • Integrated reading tools to improve accessibility
  • Connection to related assignments or activities to encourage further learning

We hope that the arguments and examples in this article stimulate further discussion on the role of visual media in learning including new research-based models for online learning and online classes in elementary and secondary schools. The school based model of education is not dead, but the home base of the school is not anymore a physical building. The home base of the school is in the cloud as the physical environments for learning change.

How to get started with using interactive visual media in my school district? Do I need to involve the principal or the superintendent?

Several districts and principals are now offering new instructional tools and interactive learning technologies including teacher training and staff development options, webinars, and other online learning resources on setting up a virtual classroom and running online classes. There is a fair chance that someone in your district is already using ThingLink. We recommend that you send a note to the person responsible for instructional technology in your school and request a permission for a free ThingLink pilot for your school.

If your district already uses Office 365, Google Classroom, Canvas, or Clever, activating ThingLink for your school is easy!

Start your ThingLink journey today

Get started with creating engaging remote learning resources today with a free trial of ThingLink.

]]>
Elevate Learning: Unlock Skybox’s 360° Features on ThingLink Today! https://www.thinglink.com/blog/elevate-learning-with-skybox-and-thinglink/?utm_source=rss&utm_medium=rss&utm_campaign=elevate-learning-with-skybox-and-thinglink Thu, 14 Sep 2023 08:18:18 +0000 http://blog.tlsrv.net/?p=8420 Unleash imagination to design unique environments inspired by literature, mythology, historical periods, and more. With Skybox AI and ThingLink, you’re not just creating stylised spaces – you’re building captivating experiences.

What is Skybox AI?

Skybox AI by Blockade Labs is a groundbreaking AI tool which empowers anyone to generate unique, high-quality and detailed 360 visuals from simple plain text prompts and a vast selection of styles. Creators can construct 360-degree immersive visuals ready for annotating in seconds, no coding required.

Why Choose Skybox AI and ThingLink? Benefits include:

  1. Secure and Supported Learning: Introduce educators and students to the dynamic world of text-to-image generation in a secure and supported manner. ThingLink account management is all that is required, no additional Skybox accounts are created. The ability to craft prompts and continuously annotate creations not only adds depth to the learning experience but also serves as an invaluable step toward digital fluency.
  2. User-Friendly Design: Creating interactive 360-degree worlds with ThingLink and Skybox is incredibly accessible, even for beginners. Kickstart your projects with  straightforward text prompts; no coding skills required.
  3. Scalability: Whether you’re crafting a single immersive scene or constructing an expansive, interconnected world, ThingLink and Skybox offer infinite possibilities in terms of size and complexity.
  4. Versatile Styling: Tailor the look and feel of your projects with a selection of styles—from “Whimsical World” and “Realistic,” to “Dreamlike,” and more.
  5. Make use of VR Headsets: ThingLink has long been the go-to solution for creating content for VR Headsets such as ClassVR, as well as creating real-life contexts, this package enables educators and students to create VR ready experiences from worlds yet to be imagined.

Creating Powerful Moments of Insight – To Kill a Mocking Bird

Next Steps

Complete the form below! Schools, universities and businesses with a ThingLink organization account can purchase Skybox AI as an add-on service for all their users. The entry-level package, priced at $1,000, includes 15,000 image generations per year. If you are an individual Teacher or Professional Individual ThingLink account holder, please go direct to Blockade Labs for a free trial and account.

Activate for your School or Organization!

In Action: Case Studies of ThingLink and SkyBox AI Together

How to Create Extraordinary 360 Spaces With Blockade Labs’ Text to Image AI Tool

How to Unlock the Awesome Power of AI in Education

Connect and Collaborate

For more ideas, use cases and inspiration on content creation, join our communities on social media! Twitter / X ThingLink Education and Blockade Labs Skybox AI LinkedIn Community and ThingLink Education Facebook Group. Discord Blockade Labs Community.

Connect News and Stories

ThingLink X (Twitter) Blockade Labs X (Twitter) ThingLink LinkedIn Blockade Labs LinkedIn

]]>
Unlocking Creativity in Education: ThingLink Integrates with Skybox AI to Elevate Immersive Learning Experiences https://www.thinglink.com/blog/thinglink-integrates-with-skyboxai/?utm_source=rss&utm_medium=rss&utm_campaign=thinglink-integrates-with-skyboxai Wed, 13 Sep 2023 13:07:33 +0000 http://blog.tlsrv.net/?p=8411 ThingLink, an award-winning immersive learning technology platform is announcing a strategic partnership with Blockade Labs, creators of Skybox AI, an innovative AI-assisted 360-degree image generation platform. Starting today, ThingLink’s organization account holders, schools and universities can purchase access to Skybox AI’s image generation technology for their entire organization directly through ThingLink.

Adding AI-assisted image generation to ThingLink’s creation flow

Since 2016, ThingLink has empowered educators and students to create virtual field trips, interactive walkthroughs, and engaging point-and-click games using annotated 360-degree images and videos.

Until now, users have had the option to download or purchase these images from libraries and photo services, or create their own. The integration with Skybox AI adds an exciting new dimension to ThingLink’s creative workflow. Educators and students can now utilize cutting-edge artificial intelligence to generate scenes for immersive learning experiences, storytelling and entry-level game development, further enhancing engagement and educational outcomes.

Embracing the next generation of storytelling

“We are empowering educators and students to become creators and embrace the next generation of storytelling. Using Skybox AI and ThingLink, it’s possible to both design and execute a visually stunning point-and-click game in the same study unit. It is like having a team of the world’s fastest and best illustrators helping visualize your ideas”.

ThingLink founder and CEO Ulla-Maaria Koivula.

ThingLink’s integration with Skybox AI helps streamline the immersive content creation process and saves time from creating visual assets in one service, and interactive projects in another. Previously, ThingLink has announced similar integrations with Canva and Unsplash.

In addition to the technical integration, ThingLink and Blockade Labs have agreed on a strategic partnership through which Skybox AI can be made accessible to entire organizations, instead of just individual users. This lets Blockade Labs quickly test customer interest in new market segments.

Creating 3D worlds from text prompts without coding is a powerful step towards unlocking human creativity. We are excited for our partnership with ThingLink and for users to interact with these incredibly imaginative easy-to-use tools”.

Marguerite deCourcelle CEO Blockade Labs.

Schools, universities and businesses that have a ThingLink organization account can purchase Skybox AI as an add-on service for all of their users. The entry level package, priced at $1,000, includes 15,000 image generations per year.

Check out our information page!

To find out more or activate the Skybox AI package or your school, University, organization or company now, please click the link below1

About ThingLink

ThingLink is a trusted immersive learning technology partner for leading businesses and educational institutions in Europe and North America. Thousands of companies, schools, and higher education institutions use ThingLink to create interactive 2D, 3D, VR, and AR learning experiences, such as virtual tours, guided field trips, employee trainings, and branched multimedia simulations.

About Blockade Labs 

Blockade Labs specializes in AI-assisted 360-degree image generation technology. With Skybox AI, Blockade Labs aims to make the world of 360-degree imaging more dynamic, interactive, and accessible to all.

Connect News and Stories

ThingLink X (Twitter) and Blockade Labs X (Twitter)

ThingLink LinkedIn and Blockade Labs LinkedIn

Press Contact 

For additional information or to schedule an interview, please contact

Louise Jones

Community and Engagement @ ThingLink

louise@thinglink.com

]]>
Simple walkthrough answering What is LTI? https://www.thinglink.com/blog/simple-walkthrough-answering-what-is-lti/?utm_source=rss&utm_medium=rss&utm_campaign=simple-walkthrough-answering-what-is-lti Mon, 04 Sep 2023 11:15:17 +0000 http://blog.tlsrv.net/?p=8328 Learning Tools Interoperability (LTI) is a widely-adopted industry standard in the fields of education and corporate learning and development. It was developed by a global learning consortium aiming to advance edtech interoperability, innovation, and learning impact.

LTI serves as a bridge that allows different educational software platforms to connect and work together seamlessly with your Learning Management System (LMS). Essentially, LTI enables your LMS, like Moodle or Blackboard, to integrate with external educational tools, such as ThingLink, without requiring separate logins or complicated setups

ThingLink integrates with these popular Learning Management Systems

At ThingLink, we’re thrilled to offer integration with both LTI 1.1 and LTI 1.3 standards. These versions make it easier for our interactive and immersive content creation  platform to work in harmony with all the various Learning Management Systems used in education, training and corporate learning and development.

Learning Tools Interoperability LTI 1.1

LTI 1.1 is the earlier version of the standard. With LTI 1.1, we provide a straightforward way to embed your ThingLink interactive images, videos, and other content directly into your LMS. While it’s simple to use, it offers limited features compared to LTI 1.3.

LTI 1.1 and ThingLink Accounts

If you’ve purchased an organization license e.g team, school or campus, you can connect ThingLink to your LMS using an LTI 1.1 integration. This will allow your team members, teachers and students to login into ThingLink or create an account by clicking on the ThingLink app button in your LMS.

Would you like to know more?

Learn more about ThingLink’s LTI 1.1 integration here:

Learning Tools Interoperability LTI 1.3

LTI 1.3, the latest version of the standard, offers enhanced security and additional functionalities, ensuring a more robust and secure connection between ThingLink and your LMS.

The LTI 1.3 integration allows course creators to easily embed their ThingLink content into your LMS without using the embed code. It builds on LTI 1.1 functionality  including easy ways to sign in and it also allows sending scenarios scores as grades back to the LMS (selected LMSs only).

LTI 1.3 and ThingLink Accounts

Having an LTI integration creates a ThingLink account for the viewer if they do not have one yet. This ensures that they’ll be able to view any content, including private ThingLinks, without having to go to ThingLink itself. In the future, this will also allow us to pass learner data from ThingLink to your LMS.

Having a ThingLink Unlimited Bundle account really is advantageous here, you’ll never need to worry about your seat allocation!

Both versions aim to streamline the educational experience, making it easier for teachers, students, employees  or team members, to access ThingLink interactive content right from their LMS dashboard.

Would you like to learn more?

Find out more about ThingLink’s LTI 1.3 integration here

Connect and Collaborate

For more ideas, use cases and inspiration on content creation, join our communities on social media! LinkedIn CommunityTwitter Creative Learning Design Community and ThingLink Education Facebook Group.

]]>
Webinar Return to Learn with New Immersive and Interactive Learning https://www.thinglink.com/blog/webinar-return-to-learn-with-new-immersive-and-interactive-learning/?utm_source=rss&utm_medium=rss&utm_campaign=webinar-return-to-learn-with-new-immersive-and-interactive-learning Wed, 09 Aug 2023 09:09:20 +0000 http://blog.tlsrv.net/?p=8201 Our webinar for US Educators with Special Guest Host Tom Mullaney. It was absolutely fabulous!
On-Demand
This webinar has aired – but sign up anyway and you’ll receive the replay

Dive Deep into the World of Immersive and Interactive Learning with Us: Since its inception in 2010, ThingLink has stood as a beacon for cutting-edge educational tools, with a keen focus on immersive and interactive learning experiences. 

We invited our US-based community of dedicated educators and innovative creators to join us in a deep dive into these transformative teaching methods. 

To Kill A Mocking Bird Learning Resource created by Dan FitzpatrickInteractive Learning Example Created with AI Tools and ThingLink!

Discover What Awaits You in Our Webinar!

  1. Understanding AI in Education: By the end of this webinar, you will have gained a deeper understanding of how artificial intelligence is impacting the educational landscape, driving innovations and influencing traditional teaching methodologies.
  1. Exploring Immersive Learning in the Age of AI: We will introduce you to the advancements in interactive and immersive learning made possible due to the way Thinglink uses AI to generate images and media.
  2. Deep Dive into ThingLink’s AI Innovations: You will gain insights into the development and application of AI tools by ThingLink, exploring their potential in enhancing content delivery and facilitating improved learning experiences.
  3. Staying Ahead with AI-Powered Content Creation: This webinar will equip you with knowledge about the latest AI tools and techniques that assist in content creation, allowing educators and creators to craft more effective and engaging learning materials.

Sign up for our Exclusive Webinar!

Our Special Guest Co-Host Tom Mullaney

Tom Mullaney is a former teacher who infuses EdTech PD with creativity, collaboration, and fun. Tom’s public education experience includes Special Education, Social Studies, educational technology coaching, and digital design. He is an Adobe for Education Creative Educator Innovator and Google for Education Certified Innovator and Trainer who has spoken at national conferences including SXSW EDU, the National Council for the Social Studies, and ISTE. He shares educational technology ideas on his YouTube channel.

You’ve not missed it, you can still catch the replay!

Sign up anyway, we’ve got you covered with an exclusive action replay delivered straight to your inbox!

Other posts we think you’ll love

For more ideas, use cases and inspiration on content creation, join our communities on social media! LinkedIn CommunityTwitter Creative Learning Design Community and ThingLink Education Facebook Group.

]]>
New Pano to 360 by ThingLink, The Best Alternative to Google Street View Camera App https://www.thinglink.com/blog/new-pano-to-360-by-thinglink-the-best-alternative-to-google-street-view-camera-app/?utm_source=rss&utm_medium=rss&utm_campaign=new-pano-to-360-by-thinglink-the-best-alternative-to-google-street-view-camera-app Sun, 23 Jul 2023 15:50:49 +0000 http://blog.tlsrv.net/?p=7989 Dive into a universe of detail with Pano to 360: no more multiple shots, just easy, fully immersive 360 photospheres!

Since Google decided to retire the beloved Street View Camera App, finding a worthy alternative has been a quest for many. Enter Pano to 360 by ThingLink – a free solution that enables you to create stunning 360-degree photos from panoramic pictures taken with any mobile phone, whether you’re an android user or an iphone/ ios devotee.

Best of all? No need for multiple shots or image stitching, just one panoramic shot is all you need!

Embrace the Future with Pano to 360 By ThingLink

ThingLink has consistently led the way in creating, editing, and sharing interactive media. Their latest offering, Pano to 360, stands as a top contender in the race for the best alternative to the Google Street View Camera App. The tool offers a high-quality, free solution for transforming your panoramic images into immersive 360 photospheres. The web-based tool ensures accessibility across any device, providing a seamless experience for all users.

Try ThingLink for yourself!

To explore the interactive content you can create with ThingLink, try a free trial today!

Revolutionizing 360 Imagery Creation

ThingLink’s Pano to 360 revolutionizes the creation of 360-degree images. Gone are the days of capturing multiple images and stitching them together. All you need is a single panoramic shot, and Pano to 360 does the rest. The simplified process, without compromising on quality, makes it an unrivaled solution in the market.

Just as Google Cardboard camera viewer did for VR, the Google Street View app was developed to be a free and accessible app that opened up the world of 360 photography to everyone, without the need for expensive 360 cameras like Theta or Insta360. Both are now sadly deprecated and so ThingLink set out to develop a replacement for Street View which allowed creators to take pictures in panorama mode that could be transformed easily into 360s.

Creating Your 360 Photosphere in Four Easy Steps

Creating a 360-degree photosphere with Pano to 360 is straightforward:

  1. Shoot a Panorama: Take a panoramic photo with your mobile device. Pano to 360 works with any camera-equipped mobile device with a panorama setting, including ipads and other android devices.
  2. Upload your Image: Upload your panoramic image to the Pano to 360 Converter to ThingLink. Use the Converter or simply upload directly in to ThingLink Guided Tours.
  3. Transform to 360 Photosphere: Your panoramic image is transformed into an immersive 360 photosphere. You can then download the image if you are using the Pano to 360 by ThingLink web page.
  4. Edit and Share: If you upload to your ThingLink account, you can then add interactive tags, personalize your photosphere, create guided tours, virtual trips, escape rooms, breakouts or learning materials. Then share it with the world!

Try the free Pano to 360 converter

The Pano to 360 photosphere converter is free to use for anyone, no ThingLink account required! Upload a panoramic image to see it in action.

Why Choose Pano to 360?

Aside from being an excellent alternative to the discontinued Google Street View Camera App, Pano to 360 by ThingLink offers numerous benefits:

  • Simplicity: Say goodbye to complicated processes. No need for multiple shots, editing tools or stitching images. A single panoramic view is all you need.
  • Quality: Despite the simplified process, there’s no compromise on the high-resolution quality of the 360 photospheres created.
  • Interactivity: Once you upload your 360 image to ThingLink, you can add tags for an engaging, interactive experience. Link 360 images together to create virtual tours, which you can share or embed anywhere with a simple link, or even shared in virtual reality mode for viewing on VR headsets.
  • Free and Accessible: Unlike most 360-degree camera apps and panorama apps, Pano to 360 is free to use and accessible across any device via a browser. No need to download from the apple app store/Google Play etc. Perfect for both personal and pro use.

Summary

Pano to 360 By ThingLink brings simplicity, quality, and accessibility to 360-degree imaging. Ideal for anyone who wants to create immersive virtual tours of real spaces – for education, training, real estate, marketing, publishing and more. As the best alternative to the discontinued Google Street View photo app , it eliminates the need for multiple shots and stitching in the panorama 360 conversion process, offering a user-friendly yet high-quality solution.

Experience the revolution today with Pano to 360 by ThingLink and create extraordinary 360 experiences.

Join the conversation and share the creativity!

We’d love to see what you create with Pano to 360! Share your ThingLinks or be inspired by others at our active communities on all social media platforms: LinkedIn Community, Facebook Group and Creative Learning Design Twitter Community.

]]>