sustainability – ThingLink Blog https://www.thinglink.com/blog The easiest and fastest immersive content creation suite! Thu, 11 Apr 2024 09:21:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.4 https://www.thinglink.com/blog/wp-content/uploads/2021/08/cropped-App-32x32.png sustainability – ThingLink Blog https://www.thinglink.com/blog 32 32 New Webinar: Immersive Learning Landscapes: Healthcare with Scenario-Based Simulations https://www.thinglink.com/blog/new-webinar-immersive-learning-landscapes-healthcare-with-scenario-based-simulations/?utm_source=rss&utm_medium=rss&utm_campaign=new-webinar-immersive-learning-landscapes-healthcare-with-scenario-based-simulations Mon, 08 Apr 2024 12:24:34 +0000 https://www.thinglink.com/blog/?p=9430
Wednesday 1st May
9am PDT | 12pm EDT | 5pm BST | 6pm CEST | 7pm EEST

ThingLink has become an essential tool across numerous industries, making the learning experience more relevant and relatable at every stage. The impact in healthcare related education has been particularly evident, helping learning designers align experiences with hthe approaches they know best to enable health care professionals acquire essential skills and knowledge. This sector, in particular, has seen a surge in utilizing simulations and scenarios to drive more effective and impactful learning outcomes.

Join us to explore the direction of immersive learning with our latest webinar in partnership with the University of Cumbria, “Immersive Learning Landscapes: Healthcare with Scenario-Based Simulations.” Hosted by Louise from ThingLink, alongside Claire WhiteHouse and Finn Drude from the University of Cumbria’s award-winning Digital Health Simulation Team.

Cant Join Us?

If you are unable to join us, please don’t worry – sign up anyway and we’ll send you the action replay and resources we mention on the webinar.

ThingLink in the Healthcare Industry

ThingLink offers an easy, secure, and cost-effective no-code solution for employee and student healthcare training in any physical work environments.

Key Takeaways:

  1. Understand the role of simulations and scenarios in Healthcare learning and education, making it more engaging and effective.
  1. Experience immersive learning firsthand, through our live demos, see how ThingLink brings complex healthcare scenarios to life, offering a true-to-life learning experience.
  1. Gain Insights from Industry Leaders: Hear from Claire WhiteHouse and Finn Drude, pioneers in digital health simulation, about their journey and success in integrating technology with healthcare education.
  1. Come away with fresh ideas and insights on how to implement immersive learning strategies within your own context.

Whether you’re a professional in health, an educator, a ThingLink fan, or simply keen on the latest in learning technology, this webinar offers valuable insights and ideas. Anyone and everyone is welcome to join us.

Sign up for our Exclusive Webinar!

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New Webinar: Immersive Storytelling & Learning: Exploring ThingLink and Book Creator! https://www.thinglink.com/blog/bookcreator-webinar/?utm_source=rss&utm_medium=rss&utm_campaign=bookcreator-webinar Tue, 26 Mar 2024 10:37:25 +0000 https://www.thinglink.com/blog/?p=9422
Wednesday 22nd May
9am PDT | 12pm EDT | 5pm BST | 6pm CEST | 7pm EEST

In the dynamic world of learning, magic often happens when we combine the tools we know and love, creating experiences that are both immersive and interactive. It’s in this spirit of innovation and collaboration that we are delighted to announce a special partnership for our upcoming webinar, “Interactive Storytelling & Learning: Exploring ThingLink and Book Creator.

We are delighted to invite you to our latest free webinar. ThingLink host Louise welcomes special guest stars David Hotler from Book Creator, along with Christoffer Lindved Dithmer, Head of Digital Learning from Denmark, for a fun discussion and live demonstration. Together, they’ll showcase how to leverage the unique features of ThingLink and Book Creator to create multi-modal immersive learning experiences.

What You Will Gain

  • Enjoy hands-on demos of ThingLink and Book Creator together, turning lessons into captivating, interactive and immersive experiences.
  • Learn about the accessibility features of both, by default and design. 
  • Join in the discussion about learning in the era of AI as well as new AI features and media generation.
  • Learn from Christoffer Lindved Dithmer’s innovative classroom examples, blending creativity with technology for impactful learning.
  • Receive a certificate of attendance as recognition of your commitment to embracing the latest in educational technology!

Who Should Attend?

This webinar is ideal for educators at all levels who are interested in leveraging technology to enhance learning experiences. Whether you’re a seasoned appsmasher(!) or new to digital learning, you’ll find valuable insights and ideas to build into your learning and teaching methods.

Join Us!

Don’t miss this opportunity to explore the combined power of ThingLink and Book Creator Register now for the free webinar and take the first step towards creating immersive, engaging, and effective learning experiences for your students and with them as creators.

If you’re unable to join the live webinar, don’t worry we’ve got you covered! Sign up anyway for the action replay.

Sign up for our Exclusive Webinar!

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Promoting Sustainability Through Immersive Learning with ThingLink https://www.thinglink.com/blog/promoting-sustainability-through-immersive-learning-with-thinglink/?utm_source=rss&utm_medium=rss&utm_campaign=promoting-sustainability-through-immersive-learning-with-thinglink Tue, 05 Mar 2024 10:08:01 +0000 https://www.thinglink.com/blog/?p=9364 The world faces numerous sustainability-related challenges, threatening the future of our planet. Those issues are often hard to grasp without direct exposure to their consequences or impacts. How can students most effectively comprehend the ramifications of these matters in locations beyond their own? ThingLink offers an opportunity to educators to promote sustainability through immersive learning in digital environments that represent experiences and challenges people confront on a global scale.

Andreas Fischer pursued his Master’s in Pedagogy and Teaching for Sustainability at the University of Eastern Finland, where he first learned about ThingLink. The platform was used to conclude a research module in an interactive format. Captivated by the engaging interface, he quickly began creating pedagogical content and course assignments with his classmates to discuss various sustainability-related topics, such as the environmental impacts of EV-vehicle production.

Meet Andreas, ThingLink Success Manager for Germany

Andreas excels in fostering customer relationships and guiding them towards success. Located in both Finland and Germany.

As part of a traineeship at the university’s escape room facilities (Sm4rt LOC), Andreas further expanded his skillset with the platform by enhancing course infographics designed on Canva through the integration of vibrant icons and pop-up windows using ThingLink. Together with his supervisor, he also held a workshop about escape room pedagogy and the value this technique entails to education at the Sustainable Science Days (SSD) conference in Helsinki last year. ThingLink was the ideal platform to transfer the physically introduced escape room version into a digital use case while enhancing the learning experience and interface as well as storing the activity for future sessions.

Context Immersion

Digital tools have distinguished potential to support students in growing a profound understanding of different contexts through immersive experiences that represent real-world scenarios. One key objective of sustainability education is to promote a vast set of competences touching upon aspects, such as global understanding, systems thinking and collaborative action. With ThingLink, educators can facilitate the growth of numerous competences in learners and widen their worldview by generating virtual 360° environments using panorama images designed to illustrate sustainability challenges people face around the globe. Within those digital worlds, students have the possibility to freely explore and discuss impressions.

Widen Perspectives

One glove doesn’t fit everyone! With teaching experience at multiple international schools, Andreas realized the need for educational tools to globally connect learners on accessible platforms and allow them to share their immediate knowledge from local settings. ThingLink helps to transfer real-world impressions into digital environments where learners and educators can effortlessly embed information to articulate experiences. This makes different sustainability challenges more graspable and facilitates a profound understanding of individual needs. Students build concrete knowledge around challenges to weigh feasible solutions and sympathize with locals through the immersion into digital environments simulating real-world examples. ThingLink, as a digital space, bridges the gap between learners on a global scale and helps showcase the complexity of sustainability matters and their root causes.

Systematic Thinking

Sustainability education encourages growing an understanding of factors that drive and impact the global system. In other words, knowing the extent of primary pillars, like the economy, and how these interact with each other positively or negatively. With Thinglink, educators can create digital scenarios to allow learners to enter various worlds (environment) and learn about local contexts (economy) while working with others (society) and benefiting from the exchange of perspectives (culture and heritage). This advances global consciousness and builds a comprehension of different circumstances which define sustainability matters. Additional applications, such as the AR-function, amplifies experiences further, merging digital and physical worlds.

Promote Sustainability Education Using Gamification 

Gamification is a pedagogical method that shows strong evidence in supporting learning holistically through engaging and vibrant material in fun-packed individual or social experiences. Learning processes are often not directly perceived by the students but become most evident in the reflection phase. A popular application of gamification in education is through escape rooms, with ThingLink being an excellent platform to create virtual versions and provide access to implement a broad range of riddles and digital tools. A gamified approach to complex topics, such as embodied in the sustainability concept, supports students’ process impressions suitable to their age and learning stage as well as fosters a seamless development of competences.

Valuable Opportunities Andreas Found with ThingLink

  • Immersive and captivating learning experiences.
  • Generate subject-oriented digital environments while accommodating learner specifics.
  • Transfer and storage of physical activities (e.g., escape rooms) into digital versions.
  • Create global connections and exchange perspectives.
  • Project/material longevity and ease to modify.
  • Embed multiple websites and online tools in one engaging environment.
  • Amplify user experience through VR, XR and AR applications

Closing Thoughts

Sustainability comprises multiple aspects which challenge educators to tangibly compact and deliver the concept into a learning environment. In Andreas’s opinion, ThingLink offers a unique escape route to support this process with its versatile interface and possibility for context immersion. The platform provides worlds for students to connect, collaborate and sympathize to fight for a better future.

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