augmented reality – ThingLink Blog https://www.thinglink.com/blog The easiest and fastest immersive content creation suite! Thu, 21 Dec 2023 06:51:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.4 https://www.thinglink.com/blog/wp-content/uploads/2021/08/cropped-App-32x32.png augmented reality – ThingLink Blog https://www.thinglink.com/blog 32 32 How ThingLink’s AR App and Virtual Tour Made an Art Exhibition More Accessible https://www.thinglink.com/blog/how-thinglinks-ar-app-and-virtual-tour-made-an-art-exhibition-more-accessible/?utm_source=rss&utm_medium=rss&utm_campaign=how-thinglinks-ar-app-and-virtual-tour-made-an-art-exhibition-more-accessible Tue, 19 Dec 2023 12:26:12 +0000 http://blog.tlsrv.net/?p=9056 In the fall of 2023, Ohio State University’s College of Arts and Sciences Office of Distance Education (ASC ODE) began a collaboration with the college’s Barnett Center for Integrated Arts and Enterprise. The ODE would be assisting the Barnett in championing a campus-wide initiative celebrating disability justice and community awareness. As part of this initiative, the Barnett Center would be working with the organisation Art Possible Ohio to host a two month exhibition showcasing their annual Accessible Expressions Ohio series.

University Instructional Designer Sarah Dove proposed creating a virtual tour using ThingLink, to increase the accessibility and inclusivity of the exhibition. It would mean that those who were unable to access the center physically could take a tour of the objects within it. It would also provide an introduction to the building before visitors arrived, to give a sense of navigation around the space.

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ThingLink provides not one but two solutions

At the time, ThingLink’s AR (Augmented Reality) app was in the final stages of development, and by good fortune was going to be ready to be deployed just when the exhibition was also in its final stage of preparation.

The dual approach could create multiple ways that people could experience the exhibition and engage with the artworks, whether in person, virtually, or a combination of the two. ThingLink was able to provide the solution to create and host both approaches – a Guided Tour and an AR experience. The two were developed in tandem, saving development time.

The virtual tour was launched in early October 2023, followed by the AR experience at the beginning of November 2023.

AR App – so easy to set up and use

Sarah reports that setting up the AR App was “incredibly easy.” Each artwork was photographed, the image uploaded to ThingLink AR App, and the interactive tags added in the same way as you would in the main editor. (Further instructions and link are provided at the bottom of this blog.)

Sarah created a poster for the exhibition which featured two QR codes: one to download the app, and one to visit the artwork collection.

In the video below, you can see that the tags appear instantly as an overlay when visitors scan the artwork with their mobile device. It was so straightforward that the center staff required no additional training on using, or supporting visitors to use the app – and to date, all visitors have enjoyed a smooth and straightforward experience. Just like in the Guided Tour, visitors are also able to purchase the available artworks via a link in the AR app.

How the Guided Tour was created and how it functions

The Guided Tour 360 images were created with a Go Pro camera, with more detailed images of groups of artworks provided within the tour. Visitors to the guided tour can click the tags on any artwork they would like to learn more about, or see in more detail. If the artwork is for sale, there is also a link to purchase via the Art Possible Ohio Shop site. Explore the full Guided Tour below!

It also contains an introduction video from Art Possible Director Megan Fitze which you can watch here:

You don’t necessarily require a 360 camera to create a similar tour. An instructor at OSU has created an example virtual gallery tour for her course students using the new solution Pano to 360 by ThingLink.

Feedback from creators, museum, artists and visitors

The ThingLink resources have been extremely well received both by the director of the Barnett Center – Scott A Jones, and the Director of Art Possible, Ohio – Megan Fitze.

“We work with artists all over the state, some of whom are homebound due to their disabilities. Having this virtual exhibition provided the artist and their loved ones the opportunity to see and share their work on view. The benefits can literally not be measured. Artists were simply excited to share the works with their friends and families and often left affirmative comments on our [social media] posting.”

Megan Fitze (Executive Director, Art Possible Ohio)

“The virtual tour and related supportive technologies added a rich and meaningful dimension to this art exhibition in the Barnett Center this semester. The initial conceptualization for the exhibition was strictly for an in-person audience. Through the thoughtful efforts of Instructional Designer Sarah Dove, the exhibition became available to viewers from around the world through the web-based nature of the technology. While this was my first interaction with such technology, I found the platform easy to navigate and enjoyable.”

Dr. Scott Jones (Director, Barnett Center for Integrated Arts and Enterprise)

On accessibility:

“The tool itself makes it so easy to include the things that need to be considered for accessibility. The added benefit of people being able to translate it straight into another language just adds even more inclusion.”

Jessica Henderson

“It’s a really nice marriage of UDL (universal design for learning) and accessibility.”

Sarah Dove

On ThingLink overall:

We have been very impressed and encouraged by how quickly things are updating and how quickly new things are being added. Because ThingLink is very invested in accessibility already it makes integrating these new features so much easier for us.”

Sarah Dove

“You always have the flexibility to find creative solutions with ThingLink”. 

Jessica Henderson

Impact and legacy of the exhibition

Art Possible Ohio intend to keep the Guided Tour active indefinitely as an online fully asynchronous exhibition space. In this way it will also represent archival material – a catalogue of the exhibition and a learning artefact. They will also be sharing it in presentations with stakeholders and potential future partners.

How does the AR app work?

Creating interactive content for the AR app is very straightforward in ThingLink.

  1. Take a picture of an object (e.g. a painting)
  2. Upload the picture to ThingLink and add hotspots using ThingLink’s main media editor.
  3. Go to the AR section in your ThingLink profile, add the scene to an AR collection, and then generate a share code for your collection

For detailed instructions, go to our easy-to-follow article on our support pages.

Should I choose a Virtual Tour or Guided Tour?

One aspect of inclusivity and accessibility which can often be overlooked is the fact that museums and galleries can be overwhelming, confusing or intimidating for some visitors. Feedback about a virtual tour of the Orton Museum on campus (explore below!) showed that most of the recent in-person visitors had explored the virtual tour first, suggesting that familiarity with the space encouraged a subsequent physical visit.

For this reason the team decided that Guided Tours would be even more useful in this regard than the free-form self-guided virtual tour alternative. The guided tour welcomes viewers to the Barnett Center virtually before coming to the physical exhibition, guiding them through a route that they would take from arrival to the exhibition – rather than relying on the visitor to navigate their own way around the spaces.

On the other hand, Virtual Tours work well when you have a lot of information that you would like to include on each object, such as in the Orton Museum tour above.

Thank you to Sarah Dove and Jessica Henderson for their help in putting this case study together.

Further case studies and blogs you may be interested in

Royal Ontario Museum’s New Virtual Tour

How Stuhr Museum’s Blizzard Scenario Brings History to Life

Highland Folk Museum’s Virtual Tours

Budapest’s Major Museums Create Virtual Tours for Schools

V&A Dundee Widens Access with ThingLink

How Museums and Technology are Collaborating

ROM’s Virtual Tours Solve Access Issues

Join the Conversation!

Get involved with our active groups and communities on social media and explore some inspiring examples of interactive content from our 10 million creators worldwide!

ThingLink LinkedIn Page 

LinkedIn Community

X / Twitter ThingLink Page

X / Twitter ThingLink Edu Page

X / Twitter Creative Learning Design Community

ThingLink Education Facebook Group

Or follow our YouTube channel for tutorials

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New Webinar ThingLink Pano to 360 Solution – Craft Captivating Virtual Tours with Your Mobile Device https://www.thinglink.com/blog/new-webinar-thinglink-pano-to-360-solution-craft-captivating-virtual-tours-with-your-mobile-device/?utm_source=rss&utm_medium=rss&utm_campaign=new-webinar-thinglink-pano-to-360-solution-craft-captivating-virtual-tours-with-your-mobile-device Thu, 06 Jul 2023 17:28:45 +0000 http://blog.tlsrv.net/?p=7914
Now On-Demand!
Sign up to receive the action replay and links!

In response to the growing demand for a mobile-friendly solution to capture Photosphere images after the discontinuation of the Google Street View Camera app, ThingLink has launched an extraordinary solution. 

This groundbreaking and free conversion service allows users to effortlessly create virtual tours using 360-degree photosphere images, without the need for specialized equipment.

Pano to 360 By ThingLink

Available now, it’s free to all and opens up a world of possibilities.

ThingLink Guided Tour Example

Below is a great example of a ThingLink Guided Tour of a popular co-working space in Helsinki. Click through or scroll around the impressive converted 360 photosphere, originally a panoramic image taken with an iPhone 12 Pro Max.

Discover What Awaits You in Our Webinar

  • Unveiling the cutting-edge mobile-friendly solution for converting panoramic images into fully immersive 360 spherical images (photospheres)
  • Mastering the new ThingLink Guided Tours: A step-by-step tutorial
  • Witness inspirational examples in action: see the possibilities unfold
  • Engage in a live Q&A session: Your questions answered by experts

Now On-Demand!

Sign up for the webinar, we’ve got you covered with an exclusive action replay delivered straight to your inbox.

Watch our webinar on demand!

Other posts we think you’ll love

For more ideas, use cases and inspiration on content creation, join our communities on social media! LinkedIn CommunityTwitter Creative Learning Design Community and ThingLink Education Facebook Group.

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How to Share With Squares: Top 10 Uses For QR Codes https://www.thinglink.com/blog/how-to-share-with-squares-top-10-uses-for-qr-codes/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-share-with-squares-top-10-uses-for-qr-codes Wed, 28 Jun 2023 15:02:08 +0000 http://blog.tlsrv.net/?p=7885 QR codes are having a renaissance – and it’s well deserved! These versatile squares offer endless opportunities for creativity and engagement. In this blog post, we’re going to look at the different ways you can scan a QR code, how you create them, plus ten really useful ways to use them. From marketing campaigns to interactive experiences, there’s a whole world of potential for these little black and white squares!

Why have QR codes made a comeback?

QR codes didn’t ever really go away! However, today almost everyone carries a smartphone in their pocket, meaning that the capability to scan QR codes has expanded immensely. In the past, scanning QR codes required you to download a specific QR code reader app from the app store. This meant that they often didn’t live up to their full name of Quick Response Codes!

However, modern smartphones, ipads and other mobile devices now come equipped with built-in QR code scanners in their camera apps. This built-in functionality has significantly increased convenience and ease of use.

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The technology behind QR code scanning has also improved significantly. As you’ll see below, it’s now super easy for anyone to generate their own code without having to use a third party app. Scanners in phone cameras today are also faster, more accurate, and capable of deciphering codes even in challenging lighting conditions.

Plus, today there is more wi-fi and enhanced 5G network coverage available across the world. Combine all these factors, and using QR codes is now an all-round faster and more user-friendly experience for everyone. The COVID-19 pandemic may have also accelerated the rebirth of the QR code, with a sudden need for contactless interactions and transactions.

How do you scan a QR code with your phone?

In case you’re not familiar with the process – here’s a quick recap!

On an iphone or android phone, simply go open your camera app and point it at the QR code. The URL will then appear for you to click and follow. On most android devices or phones you can also now use Google Lens to scan the QR code. Originally only available on Google Pixel phones, it’s now standard across almost all android phones and devices.

Note: You may have seen types of QR code with images in the centre – don’t worry, these work in exactly the same way!

What can QR Codes be used for?

Businesses and marketers have known for a long time that QR codes work as a powerful marketing tool. The usefulness of QR codes for marketing campaigns lies in the fact that a different code can be generated for each piece of collateral, meaning that marketers can easily trace which campaigns are working best. Here are ten ways in which anyone can make use of the portable technology of the QR code.

Interactive Business Cards

Revamp your traditional business cards by embedding a QR code. This code can link to your portfolio, social media profiles, phone number or a personalized introductory video, providing an interactive experience for recipients.

Scavenger Hunts and Treasure Trails

Organize a fun scavenger hunt or treasure trail using QR codes as clues. Participants can scan the codes to receive hints or find the next location, creating an exciting and immersive adventure.

Interested in creating interactive, immersive virtual escape rooms? Our blog How to Make a Virtual Escape Room with ThingLink shows you how!

Special Offers

Instead of having to reprint your printed collateral each time your offer changes, simply update the webpage or landing page that your QR points to instead!

Art Exhibitions and Museums

Enhance your visitors’ experiences at your exhibition, gallery or museum by placing QR codes next to each exhibit. Scanning the codes can provide detailed information about the artist, the artwork’s inspiration, or even an audio guide, bringing the exhibits to life.

For more inspiration on how you can use ThingLink in museums, galleries and cultural institutions, take a look at our dedicated page here. Or why not visit the Museums and Libraries section of our blog?

PLUS: Exciting news for museums and galleries!

ThingLink will shortly be rolling out the new AR App – for more information on how this will look, watch the short video below!

Product Packaging

This is of course where traditional barcodes started out – the precursor to the modern QR code! With a custom QR code on your product or packaging, you can offer customers instant access to additional product information, user manuals, instructional videos, exclusive discounts, pricing, offers, how-to videos…the list is endless! For example, why not add to a clothes label in your clothing store, linking to a landing page or ThingLink showing how you can style this item, what it looks like dressed up or down etc?

For more information on how you can use ThingLink for interactive product marketing, take a look at this helpful case study from Canadian brand Carmanah!

Restaurant Menus

Incorporate QR codes into your menus to allow customers to access digital versions, view nutritional information, or even place orders directly from their smartphones. To reduce clutter you could even print the code onto your tablecloth, or stencil onto the wall next to each table!

Fundraising

For any type of fundraiser, why not print your QR codes onto stickers that you can stick to your phone, print on t-shirts or bags – so that you can share info wherever and whenever and raise awareness and funds on a very small budget!

Travel Guides and Visitor Information

Create a digital guide to your visitor attraction by placing QR codes at various popular spots. Scanning the codes can provide historical facts, local insights, or even audio tours, allowing visitors to explore destinations at their own pace and in a range of formats.

Read how you can create a virtual tour easily and quickly with ThingLink – and share with a QR code! Here’s a great example from the Royal Ontario Museum in Toronto.

Networking Events

Say goodbye to traditional paper resumes and business cards and create QR codes that link to your professional portfolio, LinkedIn profile, or personal website. Attendees can easily scan the code to access your contact information and connect with you digitally. Again these can be printed onto stickers or labels and attached to anything!

Virtual Real Estate Tours

For real estate agents and property owners, QR codes can offer virtual property tours. Place codes on “For Sale” signs or property brochures to give potential buyers a 360-degree virtual tour, showcasing the property’s features and amenities. Read this blog post to see how this can be done in ThingLink.

How do you create a QR code?

Previously, third party apps were required to generate a QR code, but the process has become much simpler in recent years. Any URL can instantly be converted into a QR code!

Create a QR code with Google Chrome

On your smartphone or mobile device, you’ll find a free QR generator built into Chrome (both the mobile app on the Android operating system and Apple iOS.) It’s also available on every desktop version of Chrome. It’s on the right hand side of the address bar and looks like a window with 4 small square panes. Click on it and a code is generated; click Download to save it to your device or drive.

Use ThingLink’s built-in QR code generator to share your interactive content

Did you know that you can generate QR codes straight from the ThingLink Editor? This means you can easily share your Virtual Tour, Learning Scenario or in fact any piece of interactive ThingLink content – instantly. Simply click “Share” and then “Share link” or “Get Direct Link”, and in addition to the URL, you have your own custom QR code ready to go!

The beauty of sharing your ThingLink content with a QR code is that your ThingLink content is updated in real-time – regardless of where it’s shared. So whenever and wherever you share your QR code, you can be sure that people will always be sent to the current version of your content!

Squaring is Sharing

Hopefully this has given you an insight into the huge potential of the humble little monochrome square, the QR code. Why not get started creating and sharing your interactive content today with a free ThingLink trial? Follow the link below!

Try ThingLink for free today

Start creating interactive content instantly with our free trial account!

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3D Bear joins ThingLink’s Certified Partner Program https://www.thinglink.com/blog/3d-bear-joins-thinglinks-certified-partner-program/?utm_source=rss&utm_medium=rss&utm_campaign=3d-bear-joins-thinglinks-certified-partner-program https://www.thinglink.com/blog/3d-bear-joins-thinglinks-certified-partner-program/#respond Thu, 25 Nov 2021 12:48:13 +0000 http://blog.tlsrv.net/?p=4788 We’re excited to share 3D Bear has joined ThingLink’s Certified Partner program.

3D Bear, the provider of immersive classroom technologies and professional development, helps schools adapt new technologies and develop inspiring pedagogic content in VR and AR. Through the partnership, 3D Bear gets access to ThingLink’s new eLearning solution, which makes it easy to build branched scenarios and immersive simulations from real-life places and situations.

“3D Bear has valuable experience in helping customers to choose the right solutions and develop content that paves the way for wider adoption. We look forward to collaborating in groundbreaking projects across Europe”, says Ulla-Maaria Koivula, the founder and CEO of ThingLink.

“Thinglink’s easy-to-use VR authoring tool has been proven to be pedagogically powerful and has excellent 360- and 3D- capabilities. The new Scenario Builder toolkit takes the solution to the next level. 3DBear is looking forward to providing our training and co-development services using Thinglink for customers in Europe”, says Jussi Kajala, CEO of 3DBear.

Looking for training or co-development services in VR and AR?  Contact Nenna Kaunisto, Operations Manager Europe, +358 40 539 4221, nenna@3dbear.fi

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